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author | wheals <shm.mark@gmail.com> | 2014-02-03 03:19:41 +0000 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2014-02-03 20:58:26 +0000 |
commit | d2e94d32f2f91f51fec7ad475064648fcdd5639d (patch) | |
tree | c270bb3cdc62be1f46ab03cb5c05dcb47dcecadd /crawl-ref/source/art-func.h | |
parent | f745ed05d17bff1e14494cdf2219c725966edb13 (diff) | |
download | crawl-ref-d2e94d32f2f91f51fec7ad475064648fcdd5639d.tar.gz crawl-ref-d2e94d32f2f91f51fec7ad475064648fcdd5639d.zip |
Make some unrands more interesting, bring back two
* Make Zhor have rC+++ (as it is it has some trouble competing with a robe of
resistance)
* Make Leech drain hp on all hits, rather than 3/5ths like other vampiric
weapons
* Bring back Sniper: it's a +15 vorpal crossbow with slower fire (ranged dark maul)
* Bring back Snakebite: it's a +5 venom dwhip that curares the defender on 1
out of 5 hits
* Make the Singing Sword a bastard sword (this is fairly big buff, but it still
has no brand)
* Remove Bullseye, give Gong 21 more SH and 5 less EV (remaining a normal-sized shield)
Diffstat (limited to 'crawl-ref/source/art-func.h')
-rw-r--r-- | crawl-ref/source/art-func.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/crawl-ref/source/art-func.h b/crawl-ref/source/art-func.h index e51887b946..8b2a02e196 100644 --- a/crawl-ref/source/art-func.h +++ b/crawl-ref/source/art-func.h @@ -817,6 +817,15 @@ static void _PLUTONIUM_SWORD_melee_effects(item_def* weapon, actor* attacker, /////////////////////////////////////////////////// +static void _SNAKEBITE_melee_effects(item_def* weapon, actor* attacker, + actor* defender, bool mondied, int dam) +{ + if (!mondied && one_chance_in(5)) + curare_actor(defender, attacker, "curare", attacker->name(DESC_PLAIN)); +} + +/////////////////////////////////////////////////// + static void _WOE_melee_effects(item_def* weapon, actor* attacker, actor* defender, bool mondied, int dam) { |