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author | Chris Campbell <chriscampbell89@gmail.com> | 2013-10-03 23:15:32 +0100 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2013-10-04 14:06:28 +0100 |
commit | 00b68ed7edfd78f1189a275113ea5e52e23338b7 (patch) | |
tree | 3fba8d6c2806d0d5541c05497e2d4d5ffd770527 /crawl-ref/source/artefact.cc | |
parent | 6afc5a2a84c37370f7d5433facae9050e693602e (diff) | |
download | crawl-ref-00b68ed7edfd78f1189a275113ea5e52e23338b7.tar.gz crawl-ref-00b68ed7edfd78f1189a275113ea5e52e23338b7.zip |
Don't put +Jump on randarts
It's fine for it to be a rare property like running, there's no need for it to
be obtainable for every species and a possibility on almost all randarts.
Diffstat (limited to 'crawl-ref/source/artefact.cc')
-rw-r--r-- | crawl-ref/source/artefact.cc | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/crawl-ref/source/artefact.cc b/crawl-ref/source/artefact.cc index a24317a290..53983f8711 100644 --- a/crawl-ref/source/artefact.cc +++ b/crawl-ref/source/artefact.cc @@ -976,15 +976,6 @@ static void _get_randart_properties(const item_def &item, power_level++; } - // jump attack - if (!done_powers - && one_chance_in(10) - && (aclass != OBJ_WEAPONS || !is_range_weapon(item))) - { - proprt[ARTP_JUMP] = 1; - power_level++; - } - if (!done_powers && one_chance_in(10) && aclass == OBJ_ARMOUR && (atype == ARM_CAP || atype == ARM_SHIELD)) { |