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authorChris Campbell <chriscampbell89@gmail.com>2013-10-03 23:15:32 +0100
committerChris Campbell <chriscampbell89@gmail.com>2013-10-04 14:06:28 +0100
commit00b68ed7edfd78f1189a275113ea5e52e23338b7 (patch)
tree3fba8d6c2806d0d5541c05497e2d4d5ffd770527 /crawl-ref/source/artefact.cc
parent6afc5a2a84c37370f7d5433facae9050e693602e (diff)
downloadcrawl-ref-00b68ed7edfd78f1189a275113ea5e52e23338b7.tar.gz
crawl-ref-00b68ed7edfd78f1189a275113ea5e52e23338b7.zip
Don't put +Jump on randarts
It's fine for it to be a rare property like running, there's no need for it to be obtainable for every species and a possibility on almost all randarts.
Diffstat (limited to 'crawl-ref/source/artefact.cc')
-rw-r--r--crawl-ref/source/artefact.cc9
1 files changed, 0 insertions, 9 deletions
diff --git a/crawl-ref/source/artefact.cc b/crawl-ref/source/artefact.cc
index a24317a290..53983f8711 100644
--- a/crawl-ref/source/artefact.cc
+++ b/crawl-ref/source/artefact.cc
@@ -976,15 +976,6 @@ static void _get_randart_properties(const item_def &item,
power_level++;
}
- // jump attack
- if (!done_powers
- && one_chance_in(10)
- && (aclass != OBJ_WEAPONS || !is_range_weapon(item)))
- {
- proprt[ARTP_JUMP] = 1;
- power_level++;
- }
-
if (!done_powers && one_chance_in(10) && aclass == OBJ_ARMOUR
&& (atype == ARM_CAP || atype == ARM_SHIELD))
{