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authorSteve Melenchuk <smelenchuk@gmail.com>2014-05-05 20:36:13 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-05 20:37:56 -0600
commit29148e68da590ce351902fc493e7b58a38bf7346 (patch)
tree702fc70fda67f495008e7c6adfbfdeaba3f4ee75 /crawl-ref/source/artefact.h
parent320abf6e435df7a6f2b5f4d475ca74adc65ea602 (diff)
downloadcrawl-ref-29148e68da590ce351902fc493e7b58a38bf7346.tar.gz
crawl-ref-29148e68da590ce351902fc493e7b58a38bf7346.zip
Hacks to get Hellfire working as intended.
About half of this code is to get the attack to show the flavour as "hellfire bolt". This could probably be redone by having the attack class have some kind of projectile name field.
Diffstat (limited to 'crawl-ref/source/artefact.h')
-rw-r--r--crawl-ref/source/artefact.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/artefact.h b/crawl-ref/source/artefact.h
index 4843ed515a..ad66e8d346 100644
--- a/crawl-ref/source/artefact.h
+++ b/crawl-ref/source/artefact.h
@@ -17,6 +17,8 @@ struct bolt;
#define ARTEFACT_NAME_KEY "artefact_name"
#define ARTEFACT_APPEAR_KEY "artefact_appearance"
+#define HELLFIRE_BOLT_KEY "hellfire_bolt"
+
enum unrand_flag_type
{
UNRAND_FLAG_NONE = 0x00,