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authorAdam Borowski <kilobyte@angband.pl>2013-10-29 12:34:18 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-10-29 12:34:18 +0100
commitc86e462775f656f55f25c4c0a5d23695ae24ec23 (patch)
tree3f0a6e48896fceba8cee23237e24b6d31d5ff6ed /crawl-ref/source/artefact.h
parentd18ad990de27568c8075af2b8e19209367e8d15a (diff)
downloadcrawl-ref-c86e462775f656f55f25c4c0a5d23695ae24ec23.tar.gz
crawl-ref-c86e462775f656f55f25c4c0a5d23695ae24ec23.zip
Update unrands on game load.
It's frustrating to recreate them over and over when you're messing with one.
Diffstat (limited to 'crawl-ref/source/artefact.h')
-rw-r--r--crawl-ref/source/artefact.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/artefact.h b/crawl-ref/source/artefact.h
index f3fdd0e3b0..536dd021eb 100644
--- a/crawl-ref/source/artefact.h
+++ b/crawl-ref/source/artefact.h
@@ -125,6 +125,7 @@ void reveal_randapp_artefact(item_def &item);
bool make_item_randart(item_def &item, bool force_mundane = false);
bool make_item_unrandart(item_def &item, int unrand_index);
+void setup_unrandart(item_def &item);
bool randart_is_bad(const item_def &item);
bool randart_is_bad(const item_def &item, artefact_properties_t &proprt);