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author | Adam Borowski <kilobyte@angband.pl> | 2013-10-29 12:34:18 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2013-10-29 12:34:18 +0100 |
commit | c86e462775f656f55f25c4c0a5d23695ae24ec23 (patch) | |
tree | 3f0a6e48896fceba8cee23237e24b6d31d5ff6ed /crawl-ref/source/artefact.h | |
parent | d18ad990de27568c8075af2b8e19209367e8d15a (diff) | |
download | crawl-ref-c86e462775f656f55f25c4c0a5d23695ae24ec23.tar.gz crawl-ref-c86e462775f656f55f25c4c0a5d23695ae24ec23.zip |
Update unrands on game load.
It's frustrating to recreate them over and over when you're messing with one.
Diffstat (limited to 'crawl-ref/source/artefact.h')
-rw-r--r-- | crawl-ref/source/artefact.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/artefact.h b/crawl-ref/source/artefact.h index f3fdd0e3b0..536dd021eb 100644 --- a/crawl-ref/source/artefact.h +++ b/crawl-ref/source/artefact.h @@ -125,6 +125,7 @@ void reveal_randapp_artefact(item_def &item); bool make_item_randart(item_def &item, bool force_mundane = false); bool make_item_unrandart(item_def &item, int unrand_index); +void setup_unrandart(item_def &item); bool randart_is_bad(const item_def &item); bool randart_is_bad(const item_def &item, artefact_properties_t &proprt); |