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author | Adam Borowski <kilobyte@angband.pl> | 2011-06-04 11:49:31 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-06-04 14:29:26 +0200 |
commit | ff9ea9a67ef0f2b150d76ef2d525e4bedc4ac6fa (patch) | |
tree | 5683d69a93c916c9232d8cb4ec9fe1f2487ea5cd /crawl-ref/source/artefact.h | |
parent | ab95531c3457957e33633f72cfbe6b0f7fa60b62 (diff) | |
download | crawl-ref-ff9ea9a67ef0f2b150d76ef2d525e4bedc4ac6fa.tar.gz crawl-ref-ff9ea9a67ef0f2b150d76ef2d525e4bedc4ac6fa.zip |
Boost Undeadhunter to the old disruption brand levels.
An estimate of avg damage with no slaying but high skills:
* holy wrath: +19
* before: + 6.6
* after: +24.3
It doesn't affect demons, so outside of Crypt and Tomb it is still inferior.
Diffstat (limited to 'crawl-ref/source/artefact.h')
-rw-r--r-- | crawl-ref/source/artefact.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/artefact.h b/crawl-ref/source/artefact.h index 32a444d1fa..6371a874b0 100644 --- a/crawl-ref/source/artefact.h +++ b/crawl-ref/source/artefact.h @@ -71,7 +71,7 @@ struct unrandart_entry union { void (*melee_effects)(item_def* item, actor* attacker, - actor* defender, bool mondied); + actor* defender, bool mondied, int damage); setup_missile_type (*launch)(item_def* item, bolt* beam, std::string* ammo_name, bool* returning); } fight_func; |