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authorAdam Borowski <kilobyte@angband.pl>2011-06-04 11:49:31 +0200
committerAdam Borowski <kilobyte@angband.pl>2011-06-04 14:29:26 +0200
commitff9ea9a67ef0f2b150d76ef2d525e4bedc4ac6fa (patch)
tree5683d69a93c916c9232d8cb4ec9fe1f2487ea5cd /crawl-ref/source/artefact.h
parentab95531c3457957e33633f72cfbe6b0f7fa60b62 (diff)
downloadcrawl-ref-ff9ea9a67ef0f2b150d76ef2d525e4bedc4ac6fa.tar.gz
crawl-ref-ff9ea9a67ef0f2b150d76ef2d525e4bedc4ac6fa.zip
Boost Undeadhunter to the old disruption brand levels.
An estimate of avg damage with no slaying but high skills: * holy wrath: +19 * before: + 6.6 * after: +24.3 It doesn't affect demons, so outside of Crypt and Tomb it is still inferior.
Diffstat (limited to 'crawl-ref/source/artefact.h')
-rw-r--r--crawl-ref/source/artefact.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/artefact.h b/crawl-ref/source/artefact.h
index 32a444d1fa..6371a874b0 100644
--- a/crawl-ref/source/artefact.h
+++ b/crawl-ref/source/artefact.h
@@ -71,7 +71,7 @@ struct unrandart_entry
union
{
void (*melee_effects)(item_def* item, actor* attacker,
- actor* defender, bool mondied);
+ actor* defender, bool mondied, int damage);
setup_missile_type (*launch)(item_def* item, bolt* beam,
std::string* ammo_name, bool* returning);
} fight_func;