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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-13 15:38:23 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-13 17:19:02 -0700 |
commit | d22ebac678fa1c1d0a60048a72ba445e3ed190d1 (patch) | |
tree | a63ccd59b4bb01408be9fc5843c20f2f878e2cd2 /crawl-ref/source/attack.cc | |
parent | 5562ea36cc1ba917da155a9dd93e6bf71d022771 (diff) | |
download | crawl-ref-d22ebac678fa1c1d0a60048a72ba445e3ed190d1.tar.gz crawl-ref-d22ebac678fa1c1d0a60048a72ba445e3ed190d1.zip |
Separate 'permanent' and 'temporary' monster hit dice
As part of a wider scheme to make draining temporary.
Diffstat (limited to 'crawl-ref/source/attack.cc')
-rw-r--r-- | crawl-ref/source/attack.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/attack.cc b/crawl-ref/source/attack.cc index 04aa655d61..db5a5b43a7 100644 --- a/crawl-ref/source/attack.cc +++ b/crawl-ref/source/attack.cc @@ -782,7 +782,7 @@ void attack::chaos_affects_defender() } case CHAOS_MISCAST: { - int level = defender->get_experience_level(); + int level = defender->get_hit_dice(); // At level == 27 there's a 13.9% chance of a level 3 miscast. int level0_chance = level; @@ -1814,7 +1814,7 @@ bool attack::apply_damage_brand(const char *what) (defender->holiness() == MH_NATURAL ? random2(30) : random2(22)); if (mons_class_is_confusable(defender->type) - && hdcheck >= defender->get_experience_level() + && hdcheck >= defender->get_hit_dice() && !one_chance_in(5) && !defender->as_monster()->check_clarity(false)) { |