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author | Robert Burnham <burnhamrobertp@gmail.com> | 2011-11-03 11:26:13 -0500 |
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committer | Robert Burnham <burnhamrobertp@gmail.com> | 2011-11-04 15:27:57 -0500 |
commit | 5521ed493c3cbbc8645e0ba7b61c4794c511beab (patch) | |
tree | 1b52594cf87b11fd3fa1638b8e1ffadcfcc97049 /crawl-ref/source/attack.h | |
parent | 839233c47ddf2e9d738e8447b0191fc77ac5515d (diff) | |
download | crawl-ref-5521ed493c3cbbc8645e0ba7b61c4794c511beab.tar.gz crawl-ref-5521ed493c3cbbc8645e0ba7b61c4794c511beab.zip |
Remove extra_noise; replace last instances with noise_factor
The extra_noise that got added in for flaming and elec attacks
(1 and 2 respectively) is now added directly to noise_factor, adjusted
(400 and 800 - respectively - * damage_done) to result in roughly
the same amount of noise (with error due to rounding) after the
noise_factor scaling equation (noise_factor * damage_done / 100 / 4)
Diffstat (limited to 'crawl-ref/source/attack.h')
-rw-r--r-- | crawl-ref/source/attack.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/attack.h b/crawl-ref/source/attack.h index 02446249a4..25b12ef57b 100644 --- a/crawl-ref/source/attack.h +++ b/crawl-ref/source/attack.h @@ -36,7 +36,6 @@ public: bool apply_bleeding; int noise_factor; - // int extra_noise; May not be needed?? // Fetched/Calculated from the attacker, stored to save execution time bool unarmed_capable; |