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author | Robert Burnham <burnhamrobertp@gmail.com> | 2011-04-12 06:46:02 -0500 |
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committer | Robert Burnham <burnhamrobertp@gmail.com> | 2011-04-12 06:46:02 -0500 |
commit | 707386bd641f55ecaac1bfc0cdc15f6e79d96469 (patch) | |
tree | 004001d209d3e6c4498ae2d78a766cbd7b96e4eb /crawl-ref/source/attack.h | |
parent | b96b0ddf2a948d956180e579c5669ecb554c30e6 (diff) | |
download | crawl-ref-707386bd641f55ecaac1bfc0cdc15f6e79d96469.tar.gz crawl-ref-707386bd641f55ecaac1bfc0cdc15f6e79d96469.zip |
Update TODO
Diffstat (limited to 'crawl-ref/source/attack.h')
-rw-r--r-- | crawl-ref/source/attack.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/crawl-ref/source/attack.h b/crawl-ref/source/attack.h index 621ffceb98..5cb71860cb 100644 --- a/crawl-ref/source/attack.h +++ b/crawl-ref/source/attack.h @@ -89,12 +89,6 @@ public: public: attack(actor *attk, actor *defn, bool allow_unarmed); - // Applies damage and effect(s) - // TODO: Maybe this should actually occur in fight (eg damage is calculated - // within a particular attack, but fight is responsible for performing the - // damage. - /* virtual bool do_attack(); */ - // To-hit is a function of attacker/defender, defined in sub-classes virtual int calc_to_hit(bool) = 0; |