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authorelliptic <hyperelliptical@gmail.com>2012-09-02 15:13:17 -0400
committerelliptic <hyperelliptical@gmail.com>2012-09-02 15:13:17 -0400
commit9dd2245c47711c143e5e5dd0ab5fe51047e55df2 (patch)
tree18af5bd5b39da197555fdc73f2eaac6c1865adc6 /crawl-ref/source/attack.h
parentc32969eddd6e2420ae7d52bd410bf9f0a3b4d05a (diff)
downloadcrawl-ref-9dd2245c47711c143e5e5dd0ab5fe51047e55df2.tar.gz
crawl-ref-9dd2245c47711c143e5e5dd0ab5fe51047e55df2.zip
Remove generation of "staff" items.
Nobody ever wanted to use one, and the distinction between club/staff/quarterstaff didn't make much sense. Artificers now start with a short sword instead, the same as hunters. WPN_STAFF is still present in the code to provide the weapon stats for magical staves.
Diffstat (limited to 'crawl-ref/source/attack.h')
-rw-r--r--crawl-ref/source/attack.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/attack.h b/crawl-ref/source/attack.h
index 8dd3c147f6..82b944bbee 100644
--- a/crawl-ref/source/attack.h
+++ b/crawl-ref/source/attack.h
@@ -54,7 +54,7 @@ public:
hands_reqd_type hands;
// Attacker's shield, stored so we can reference it and determine
- // the attacker's combat effectiveness (staff + shield == bad)
+ // the attacker's combat effectiveness
item_def *shield;
// If weapon is an artefact, its properties.