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author | elliptic <hyperelliptical@gmail.com> | 2012-09-02 15:13:17 -0400 |
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committer | elliptic <hyperelliptical@gmail.com> | 2012-09-02 15:13:17 -0400 |
commit | 9dd2245c47711c143e5e5dd0ab5fe51047e55df2 (patch) | |
tree | 18af5bd5b39da197555fdc73f2eaac6c1865adc6 /crawl-ref/source/attack.h | |
parent | c32969eddd6e2420ae7d52bd410bf9f0a3b4d05a (diff) | |
download | crawl-ref-9dd2245c47711c143e5e5dd0ab5fe51047e55df2.tar.gz crawl-ref-9dd2245c47711c143e5e5dd0ab5fe51047e55df2.zip |
Remove generation of "staff" items.
Nobody ever wanted to use one, and the distinction between
club/staff/quarterstaff didn't make much sense. Artificers now start with
a short sword instead, the same as hunters.
WPN_STAFF is still present in the code to provide the weapon stats for magical
staves.
Diffstat (limited to 'crawl-ref/source/attack.h')
-rw-r--r-- | crawl-ref/source/attack.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/attack.h b/crawl-ref/source/attack.h index 8dd3c147f6..82b944bbee 100644 --- a/crawl-ref/source/attack.h +++ b/crawl-ref/source/attack.h @@ -54,7 +54,7 @@ public: hands_reqd_type hands; // Attacker's shield, stored so we can reference it and determine - // the attacker's combat effectiveness (staff + shield == bad) + // the attacker's combat effectiveness item_def *shield; // If weapon is an artefact, its properties. |