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authorelliptic <hyperelliptical@gmail.com>2011-11-26 19:54:02 -0500
committerelliptic <hyperelliptical@gmail.com>2011-11-26 20:53:11 -0500
commitf7a0cd2fa1aa1db453986b98b7143810e5316545 (patch)
tree8b96ce8cdef481c80737701487c247ad6f2207f9 /crawl-ref/source/attack.h
parent5309e51a55d2f0f0feee85b14976403ffb539432 (diff)
downloadcrawl-ref-f7a0cd2fa1aa1db453986b98b7143810e5316545.tar.gz
crawl-ref-f7a0cd2fa1aa1db453986b98b7143810e5316545.zip
Remove unused hand_half_bonus variable.
It wasn't used before UCC either, and the values assigned to it didn't make much sense anyway.
Diffstat (limited to 'crawl-ref/source/attack.h')
-rw-r--r--crawl-ref/source/attack.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/attack.h b/crawl-ref/source/attack.h
index d29800e4e4..7dac3b4d09 100644
--- a/crawl-ref/source/attack.h
+++ b/crawl-ref/source/attack.h
@@ -52,7 +52,6 @@ public:
brand_type damage_brand;
skill_type wpn_skill;
hands_reqd_type hands;
- bool hand_half_bonus;
// Attacker's shield, stored so we can reference it and determine
// the attacker's combat effectiveness (staff + shield == bad)