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authorChris Campbell <chriscampbell89@gmail.com>2014-03-22 06:43:44 +0000
committerChris Campbell <chriscampbell89@gmail.com>2014-04-28 01:17:12 +0100
commit2f8e1e877b38c09d97707a372a66cc74d4e18c6e (patch)
treeb64a6794e3dc2bcaceebaf7e0c03f86b2fcb9148 /crawl-ref/source/attitude-change.h
parent6cdc4f9c37b3e5971c9d67f0f5dc6ab66de17ae4 (diff)
downloadcrawl-ref-2f8e1e877b38c09d97707a372a66cc74d4e18c6e.tar.gz
crawl-ref-2f8e1e877b38c09d97707a372a66cc74d4e18c6e.zip
Don't turn holies neutral when worshipping a good god
It's almost never relevant (with Mennas being possibly the only edge case), and has a number of negative effects: dungeon generation depending on the player's god in Pan, strange interactions with getting additional chances to convert on piety breakpoints, and generally a lot of code for a pretty questionable gain. Flavour-wise it seems perfectly reasonable that the holies in the dungeon just all see you as insufficiently pious, or some kind of a heretic (as is the case for non-holy religious monsters). Kept some of the holy speech for the case where an Elyvilon worshipper pacifies a holy.
Diffstat (limited to 'crawl-ref/source/attitude-change.h')
-rw-r--r--crawl-ref/source/attitude-change.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/attitude-change.h b/crawl-ref/source/attitude-change.h
index c503e032fa..dcea1b46d0 100644
--- a/crawl-ref/source/attitude-change.h
+++ b/crawl-ref/source/attitude-change.h
@@ -1,7 +1,6 @@
#ifndef ATTITUDE_CHANGE_H
#define ATTITUDE_CHANGE_H
-void good_god_follower_attitude_change(monster* mons);
void fedhas_neutralise(monster* mons);
bool fedhas_plants_hostile();
void beogh_follower_convert(monster* mons, bool orc_hit = false);
@@ -9,7 +8,6 @@ void slime_convert(monster* mons);
bool yred_slaves_abandon_you();
bool beogh_followers_abandon_you();
bool make_god_gifts_disappear();
-void good_god_holy_attitude_change(monster* holy);
void beogh_convert_orc(monster* orc, bool emergency,
bool converted_by_follower = false);
#endif