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authorSteve Melenchuk <smelenchuk@gmail.com>2014-04-05 17:55:46 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-07 18:23:22 -0600
commit4ee74b775d0df24ae970870f51aab3ca2f884081 (patch)
treedef4d5fbf389c06a6259a8696a7ec86b186bb811 /crawl-ref/source/attitude-change.h
parent370b73db21adefc530e03f585cd63096bbf607ed (diff)
downloadcrawl-ref-4ee74b775d0df24ae970870f51aab3ca2f884081.tar.gz
crawl-ref-4ee74b775d0df24ae970870f51aab3ca2f884081.zip
Gozag: Don't let bribes take effect until the player spots the monster.
Prevents abuses like clearing out the Orc:$ end entirely offscreen; also gives the opportunity for some nice dialogue.
Diffstat (limited to 'crawl-ref/source/attitude-change.h')
-rw-r--r--crawl-ref/source/attitude-change.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/attitude-change.h b/crawl-ref/source/attitude-change.h
index dcea1b46d0..d09a5fc748 100644
--- a/crawl-ref/source/attitude-change.h
+++ b/crawl-ref/source/attitude-change.h
@@ -10,4 +10,5 @@ bool beogh_followers_abandon_you();
bool make_god_gifts_disappear();
void beogh_convert_orc(monster* orc, bool emergency,
bool converted_by_follower = false);
+void gozag_check_bribe(monster* traitor);
#endif