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authorAdam Borowski <kilobyte@angband.pl>2011-01-14 01:17:15 +0100
committerAdam Borowski <kilobyte@angband.pl>2011-01-14 01:17:15 +0100
commita9ce00c51c2a026afe85bbcd781be31fb7afcf8d (patch)
tree72b7c17557da84451d9832adcd36cae04f4a1ca2 /crawl-ref/source/attitude-change.h
parent2b9a81daa04dab5bd1d21c21b77a39822acc5a26 (diff)
downloadcrawl-ref-a9ce00c51c2a026afe85bbcd781be31fb7afcf8d.tar.gz
crawl-ref-a9ce00c51c2a026afe85bbcd781be31fb7afcf8d.zip
Axe the ring of Charms. Those damn witches hexed it!
After several attempts to balance it, it was always either overpowered or useless. No wonders, we have such diverse races as kobolds, orcs, merfolk, mummies and draconians -- it's hard to come up with a formula that matches monsters of that races well. There's a minor save breakage: brooch of Shielding, robe of Clouds and hat of Pondering have their descriptions shifted by one, the hat of Pondering causes rain clouds. We don't have any ifdefs for art-data.txt, the breakage is small enough I didn't bother with shims.
Diffstat (limited to 'crawl-ref/source/attitude-change.h')
-rw-r--r--crawl-ref/source/attitude-change.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/attitude-change.h b/crawl-ref/source/attitude-change.h
index 476646db0f..5ab4f2781e 100644
--- a/crawl-ref/source/attitude-change.h
+++ b/crawl-ref/source/attitude-change.h
@@ -13,6 +13,4 @@ void good_god_holy_attitude_change(monster* holy);
void good_god_holy_fail_attitude_change(monster* holy);
void beogh_convert_orc(monster* orc, bool emergency,
bool converted_by_follower = false);
-void passive_enslavement_convert(monster* mons);
-void passive_enslavement_convert_monster(monster* mons);
#endif