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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-15 09:39:09 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-15 09:39:09 +0000
commit6b01f8a9a0e4d0cfbad1beb76002810d8e0203a8 (patch)
tree1291287ce0c9443d6911c4ecd0ec2d3b8ebd77ae /crawl-ref/source/beam.cc
parent66740a30c6be993c636285d8351ad0f50c1a8ec7 (diff)
downloadcrawl-ref-6b01f8a9a0e4d0cfbad1beb76002810d8e0203a8.tar.gz
crawl-ref-6b01f8a9a0e4d0cfbad1beb76002810d8e0203a8.zip
Add a tutorial hint for encountering an invisible monster and offer a
different healing message if you recently met an invisible monster, as suggested in FR 1964267. Killing an invisible monster does not yet reset the counter, though I guess it should. Also, disallow randart weapons to be named after Sif Muna. (Vehumet, too, maybe?) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5052 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r--crawl-ref/source/beam.cc8
1 files changed, 8 insertions, 0 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index a7f945296e..8ceae7a4a6 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -63,6 +63,7 @@
#include "stuff.h"
#include "terrain.h"
#include "traps.h"
+#include "tutorial.h"
#include "view.h"
#include "xom.h"
@@ -2131,6 +2132,13 @@ int mons_ench_f2(monsters *monster, bolt &pbolt)
monster_name.c_str(),
player_monster_visible(monster) ? "for a moment."
: "and vanishes!" );
+
+ if (Options.tutorial_left)
+ {
+ learned_something_new(TUT_INVISIBLE_DANGER);
+ if (!player_monster_visible(monster))
+ Options.tut_seen_invisible = you.num_turns;
+ }
}
pbolt.obvious_effect = true;