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author | Chris Campbell <chriscampbell89@gmail.com> | 2014-07-09 09:54:26 +0100 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2014-07-09 09:57:07 +0100 |
commit | 16e9270f56188ed993ec5a9755fe3874158ab40c (patch) | |
tree | ca855d1e920a4014e239095feae753308665fdfc /crawl-ref/source/beam.cc | |
parent | b8f145ed9a292a379b28954b6333dca665061129 (diff) | |
download | crawl-ref-16e9270f56188ed993ec5a9755fe3874158ab40c.tar.gz crawl-ref-16e9270f56188ed993ec5a9755fe3874158ab40c.zip |
Fix sticky flame duration depending on the HD of the target (Patashu)
As far as I can tell, this was changed by 5e60d799077, and the duration
previously depended on the initial damage dealt by the sticky flame.
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r-- | crawl-ref/source/beam.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index a1c388d0fa..a0f2d4c020 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -4586,7 +4586,7 @@ void bolt::monster_post_hit(monster* mon, int dmg) // Sticky flame. if (name == "sticky flame" || name == "splash of liquid fire") { - const int levels = min(4, 1 + random2(mon->hit_dice) / 2); + const int levels = min(4, 1 + random2(dmg) / 2); napalm_monster(mon, agent(), levels); if (name == "splash of liquid fire") |