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author | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-05 19:28:20 -0700 |
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committer | Nicholas Feinberg <pleasingfung@gmail.com> | 2014-07-05 19:29:54 -0700 |
commit | 5ee61df6f7698356e09055e3fc15fd96d867a250 (patch) | |
tree | f26f3a938c7d23c932613f6b9c86aa3186a4564f /crawl-ref/source/beam.cc | |
parent | 3e46231ba3de33c9f1d67845f9a74600ac0d26f6 (diff) | |
download | crawl-ref-5ee61df6f7698356e09055e3fc15fd96d867a250.tar.gz crawl-ref-5ee61df6f7698356e09055e3fc15fd96d867a250.zip |
Make Dazzling Spray scale more strongly with HD
It's fine if it's strong early on, but a level 3 spell
should not still be dominatingly powerful through endgame
& extended. (It might be interesting to add a higher-level
blinding effect at a later date.)
Sample monsters: odds of dazzling an orc warrior go from
73% to 75%. Elephants go from 58% to 50%. Ice Fiends go from
31% to 5%.
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r-- | crawl-ref/source/beam.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index 1f9964eb17..e6003f3550 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -4511,7 +4511,7 @@ static bool _dazzle_monster(monster* mons, actor* act) return false; } - if (x_chance_in_y(85 - mons->hit_dice * 3 , 100)) + if (x_chance_in_y(95 - mons->hit_dice * 5 , 100)) { simple_monster_message(mons, " is dazzled."); mons->add_ench(mon_enchant(ENCH_BLIND, 1, act, 40 + random2(40))); |