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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-05 19:28:20 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-05 19:29:54 -0700
commit5ee61df6f7698356e09055e3fc15fd96d867a250 (patch)
treef26f3a938c7d23c932613f6b9c86aa3186a4564f /crawl-ref/source/beam.cc
parent3e46231ba3de33c9f1d67845f9a74600ac0d26f6 (diff)
downloadcrawl-ref-5ee61df6f7698356e09055e3fc15fd96d867a250.tar.gz
crawl-ref-5ee61df6f7698356e09055e3fc15fd96d867a250.zip
Make Dazzling Spray scale more strongly with HD
It's fine if it's strong early on, but a level 3 spell should not still be dominatingly powerful through endgame & extended. (It might be interesting to add a higher-level blinding effect at a later date.) Sample monsters: odds of dazzling an orc warrior go from 73% to 75%. Elephants go from 58% to 50%. Ice Fiends go from 31% to 5%.
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r--crawl-ref/source/beam.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 1f9964eb17..e6003f3550 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -4511,7 +4511,7 @@ static bool _dazzle_monster(monster* mons, actor* act)
return false;
}
- if (x_chance_in_y(85 - mons->hit_dice * 3 , 100))
+ if (x_chance_in_y(95 - mons->hit_dice * 5 , 100))
{
simple_monster_message(mons, " is dazzled.");
mons->add_ench(mon_enchant(ENCH_BLIND, 1, act, 40 + random2(40)));