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author | reaverb <reaverb.Crawl@gmail.com> | 2014-06-05 02:31:07 -0400 |
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committer | reaverb <reaverb.Crawl@gmail.com> | 2014-06-05 02:31:29 -0400 |
commit | 68c5851c0b4e7e27803f6038a377be7a7a0625d1 (patch) | |
tree | 2d95b99b0710321a1f23e2b97bfaca030113dd9b /crawl-ref/source/beam.cc | |
parent | dd8a5379673542f0cf606a2fdcc0c692d25728d7 (diff) | |
download | crawl-ref-68c5851c0b4e7e27803f6038a377be7a7a0625d1.tar.gz crawl-ref-68c5851c0b4e7e27803f6038a377be7a7a0625d1.zip |
Rename nuke_wall() destroy_wall()
and also change a temporary variable name to avoid overshadowing
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r-- | crawl-ref/source/beam.cc | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index 7f44d90121..4d921a2bd1 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -806,7 +806,7 @@ void bolt::digging_wall_effect() case DNGN_CLEAR_ROCK_WALL: case DNGN_SLIMY_WALL: case DNGN_GRATE: - nuke_wall(pos()); + destroy_wall(pos()); if (!msg_generated) { if (!you.see_cell(pos())) @@ -862,7 +862,7 @@ void bolt::fire_wall_effect() } // Destroy the wall. - nuke_wall(pos()); + destroy_wall(pos()); if (you.see_cell(pos())) { if (player_in_branch(BRANCH_SWAMP)) @@ -896,7 +896,7 @@ void bolt::elec_wall_effect() fire_wall_effect(); } -static bool _nuke_wall_msg(dungeon_feature_type feat, const coord_def& p) +static bool _destroy_wall_msg(dungeon_feature_type feat, const coord_def& p) { const char *msg = nullptr; msg_channel_type chan = MSGCH_PLAIN; @@ -915,8 +915,8 @@ static bool _nuke_wall_msg(dungeon_feature_type feat, const coord_def& p) // XXX: When silenced, features disappear without message. // XXX: For doors, we only issue a sound where the beam hit. // If someone wants to improve on the door messaging, - // probably best to merge _nuke_wall_msg back into - // nuke_wall_effect. [rob] + // probably best to merge _destroy_wall_msg back into + // destroy_wall_effect. [rob] if (hear) { msg = "You hear a grinding noise."; @@ -973,7 +973,7 @@ static bool _nuke_wall_msg(dungeon_feature_type feat, const coord_def& p) return false; } -void bolt::nuke_wall_effect() +void bolt::destroy_wall_effect() { if (env.markers.property_at(pos(), MAT_ANY, "veto_disintegrate") == "veto") { @@ -992,7 +992,7 @@ void bolt::nuke_wall_effect() case DNGN_GRANITE_STATUE: case DNGN_ORCISH_IDOL: case DNGN_TREE: - nuke_wall(pos()); + destroy_wall(pos()); break; case DNGN_CLOSED_DOOR: @@ -1003,7 +1003,7 @@ void bolt::nuke_wall_effect() find_connected_identical(pos(), doors); set<coord_def>::iterator it; for (it = doors.begin(); it != doors.end(); ++it) - nuke_wall(*it); + destroy_wall(*it); break; } @@ -1012,7 +1012,7 @@ void bolt::nuke_wall_effect() return; } - obvious_effect = _nuke_wall_msg(feat, pos()); + obvious_effect = _destroy_wall_msg(feat, pos()); if (feat == DNGN_ORCISH_IDOL) { @@ -1057,7 +1057,7 @@ void bolt::affect_wall() else if (flavour == BEAM_ELECTRICITY) elec_wall_effect(); else if (flavour == BEAM_DISINTEGRATION || flavour == BEAM_NUKE) - nuke_wall_effect(); + destroy_wall_effect(); if (cell_is_solid(pos())) finish_beam(); |