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authorChris Campbell <chriscampbell89@gmail.com>2014-07-09 14:18:54 +0100
committerChris Campbell <chriscampbell89@gmail.com>2014-07-09 14:20:46 +0100
commitf55f5463a87b8545ee106a3b8c2b00a0126b6f21 (patch)
tree0f6546e85e1affa1912e787b01fac47a601af75b /crawl-ref/source/beam.cc
parent6895e532259536eafb5a5cac08ed7ccb1dfe9385 (diff)
downloadcrawl-ref-f55f5463a87b8545ee106a3b8c2b00a0126b6f21.tar.gz
crawl-ref-f55f5463a87b8545ee106a3b8c2b00a0126b6f21.zip
Don't try and identify the player's shield when reflecting an attack
Diffstat (limited to 'crawl-ref/source/beam.cc')
-rw-r--r--crawl-ref/source/beam.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 3226f756bd..97b0751809 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -3382,7 +3382,6 @@ bool bolt::misses_player()
mprf("Your %s reflects the %s!",
you.shield()->name(DESC_PLAIN).c_str(),
name.c_str());
- ident_reflector(you.shield());
reflect();
}
else if (_shield_piercing(this))