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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-03-21 11:47:59 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-03-21 11:47:59 +0000 |
commit | 101ce9277219b6925dc9e7c70692984c6544c5cd (patch) | |
tree | f6995b47d38f62eaf261c332b812acd7e227dee2 /crawl-ref/source/beam.h | |
parent | d04f647d2a64423af89b497c4daab8b452e7bf1c (diff) | |
download | crawl-ref-101ce9277219b6925dc9e7c70692984c6544c5cd.tar.gz crawl-ref-101ce9277219b6925dc9e7c70692984c6544c5cd.zip |
Added wizmode command to simulate monster vs player combat (&^F).
Apply 4.1ish monster to-hit calculations. M_FIGHTER monsters get bonus to-hit.
Split melee and beam to-hit calculations again. Melee to-hit is now largely
4.1ish, but uses randomised player evasion.
Applied 4.1 unique rebalancing. Higher level uniques now hit harder and have
more hp.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1074 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/beam.h')
-rw-r--r-- | crawl-ref/source/beam.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/beam.h b/crawl-ref/source/beam.h index 8aa1e53255..f95477fb29 100644 --- a/crawl-ref/source/beam.h +++ b/crawl-ref/source/beam.h @@ -20,7 +20,7 @@ dice_def calc_dice( int num_dice, int max_damage ); // Test if the to-hit (attack) beats evasion (defence). -bool test_hit(int attack, int defence); +bool test_beam_hit(int attack, int defence); /* *********************************************************************** * called from: bang - it_use2 - monstuff - mstuff2 |