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author | Adam Borowski <kilobyte@angband.pl> | 2012-11-23 17:46:51 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-11-27 00:23:08 +0100 |
commit | 0f7d061381f34f24e4ab4bf5daf0121d529fffd3 (patch) | |
tree | 2ecd4adec57d331c3c14a092b7224a45c4e4b299 /crawl-ref/source/beam.h | |
parent | 78e00ab081e5ee79982b53124ee5af13a43c8871 (diff) | |
download | crawl-ref-0f7d061381f34f24e4ab4bf5daf0121d529fffd3.tar.gz crawl-ref-0f7d061381f34f24e4ab4bf5daf0121d529fffd3.zip |
Make I and z? usable again in debug builds.
Since 1f7c9b4d, if you know even a couple beam spells, you need to go
through several --More--s every time a spell list is shown.
These tracers are not really useful for debug purposes as you can get a
regular tracer if you want, so there's no reason to show them all.
Diffstat (limited to 'crawl-ref/source/beam.h')
-rw-r--r-- | crawl-ref/source/beam.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/beam.h b/crawl-ref/source/beam.h index 9e41d40be0..881dd3e47a 100644 --- a/crawl-ref/source/beam.h +++ b/crawl-ref/source/beam.h @@ -107,6 +107,9 @@ struct bolt // this is required in order to change mulch rate on these types bool animate; // Do we draw animations? ac_type ac_rule; // How does defender's AC affect damage. +#ifdef DEBUG_DIAGNOSTICS + bool quiet_debug; // Disable any debug spam. +#endif // Various callbacks. vector<range_used_func> range_funcs; |