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authorDracoOmega <draco_omega@live.com>2014-02-25 21:29:32 -0330
committerSteve Melenchuk <smelenchuk@gmail.com>2014-03-06 09:58:10 -0700
commit2c78eff9bc8f50754e10374e685fdf5090719b54 (patch)
tree1d846806231daf1a521ce9c2bdbe84cd7b93d669 /crawl-ref/source/beam.h
parent760ea11527efb8d90367cbcc6d747789651cd3a5 (diff)
downloadcrawl-ref-2c78eff9bc8f50754e10374e685fdf5090719b54.tar.gz
crawl-ref-2c78eff9bc8f50754e10374e685fdf5090719b54.zip
Allow the draw delay for explosions to be changed (as it can for beams)
Diffstat (limited to 'crawl-ref/source/beam.h')
-rw-r--r--crawl-ref/source/beam.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/beam.h b/crawl-ref/source/beam.h
index e68b72384d..c440fc83c8 100644
--- a/crawl-ref/source/beam.h
+++ b/crawl-ref/source/beam.h
@@ -98,6 +98,7 @@ struct bolt
bool effect_wanton; // could we have guessed it would happen?
int draw_delay; // delay used when drawing beam.
+ int explode_delay; // delay when drawing explosions.
bolt* special_explosion; // For exploding with a different
// flavour/damage/etc than the beam