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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-04-17 19:21:53 -0600 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-04-27 17:02:33 -0600 |
commit | 51a3c3daa54985a74a5024480c4b9819e9c41da9 (patch) | |
tree | 97046b335838c43d593a58def219ca0e43fb6c22 /crawl-ref/source/beam.h | |
parent | fde016144d74dc363d43e65ef647e980391aeadc (diff) | |
download | crawl-ref-51a3c3daa54985a74a5024480c4b9819e9c41da9.tar.gz crawl-ref-51a3c3daa54985a74a5024480c4b9819e9c41da9.zip |
Ranged attack brands!
Launchers use the equivalent melee brand effects if the missile isn't an
elemental brand (or the attacker is Nessos).
Missiles have their own set of effects; flame, frost, and poison use
effects basically identical to weapon brands, and everything else has
its old effect back.
The lajatang of Order works again. Hooray!
Diffstat (limited to 'crawl-ref/source/beam.h')
-rw-r--r-- | crawl-ref/source/beam.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/beam.h b/crawl-ref/source/beam.h index 4286cd5db5..053056a0d7 100644 --- a/crawl-ref/source/beam.h +++ b/crawl-ref/source/beam.h @@ -333,6 +333,7 @@ bool napalm_monster(monster* mons, const actor* who, int levels = 1, bool verbose = true); bool curare_actor(actor* source, actor* target, string name, string source_name); +int silver_damages_victim(actor* victim, int damage, string &dmg_msg); void fire_tracer(const monster* mons, bolt &pbolt, bool explode_only = false); bool imb_can_splash(coord_def origin, coord_def center, |