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authorSteve Melenchuk <smelenchuk@gmail.com>2014-04-17 19:21:53 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-04-27 17:02:33 -0600
commit51a3c3daa54985a74a5024480c4b9819e9c41da9 (patch)
tree97046b335838c43d593a58def219ca0e43fb6c22 /crawl-ref/source/beam.h
parentfde016144d74dc363d43e65ef647e980391aeadc (diff)
downloadcrawl-ref-51a3c3daa54985a74a5024480c4b9819e9c41da9.tar.gz
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Ranged attack brands!
Launchers use the equivalent melee brand effects if the missile isn't an elemental brand (or the attacker is Nessos). Missiles have their own set of effects; flame, frost, and poison use effects basically identical to weapon brands, and everything else has its old effect back. The lajatang of Order works again. Hooray!
Diffstat (limited to 'crawl-ref/source/beam.h')
-rw-r--r--crawl-ref/source/beam.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/beam.h b/crawl-ref/source/beam.h
index 4286cd5db5..053056a0d7 100644
--- a/crawl-ref/source/beam.h
+++ b/crawl-ref/source/beam.h
@@ -333,6 +333,7 @@ bool napalm_monster(monster* mons, const actor* who, int levels = 1,
bool verbose = true);
bool curare_actor(actor* source, actor* target, string name,
string source_name);
+int silver_damages_victim(actor* victim, int damage, string &dmg_msg);
void fire_tracer(const monster* mons, bolt &pbolt,
bool explode_only = false);
bool imb_can_splash(coord_def origin, coord_def center,