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author | Raphael Langella <raphael.langella@gmail.com> | 2011-10-07 01:07:44 +0200 |
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committer | Raphael Langella <raphael.langella@gmail.com> | 2011-10-07 01:08:41 +0200 |
commit | 5c90495d84120ea519d646c7acf1f4f8654ce52c (patch) | |
tree | ef0b20b8e24627f0ba25b8db0d92bcba616bce9f /crawl-ref/source/beam.h | |
parent | 1191a4ae43f83464e1f39737cfc77b924f50fd39 (diff) | |
download | crawl-ref-5c90495d84120ea519d646c7acf1f4f8654ce52c.tar.gz crawl-ref-5c90495d84120ea519d646c7acf1f4f8654ce52c.zip |
Fix ranged combat fsim.
It still a bit slow, but it works.
Diffstat (limited to 'crawl-ref/source/beam.h')
-rw-r--r-- | crawl-ref/source/beam.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/beam.h b/crawl-ref/source/beam.h index 851e729c64..b9840e57d3 100644 --- a/crawl-ref/source/beam.h +++ b/crawl-ref/source/beam.h @@ -107,6 +107,7 @@ struct bolt // itself. bool was_missile; // For determining if this was SPMSL_FLAME / FROST etc // this is required in order to change mulch rate on these types + bool animate; // Do we draw animations? // Various callbacks. std::vector<range_used_func> range_funcs; |