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authorRaphael Langella <raphael.langella@gmail.com>2011-10-07 01:07:44 +0200
committerRaphael Langella <raphael.langella@gmail.com>2011-10-07 01:08:41 +0200
commit5c90495d84120ea519d646c7acf1f4f8654ce52c (patch)
treeef0b20b8e24627f0ba25b8db0d92bcba616bce9f /crawl-ref/source/beam.h
parent1191a4ae43f83464e1f39737cfc77b924f50fd39 (diff)
downloadcrawl-ref-5c90495d84120ea519d646c7acf1f4f8654ce52c.tar.gz
crawl-ref-5c90495d84120ea519d646c7acf1f4f8654ce52c.zip
Fix ranged combat fsim.
It still a bit slow, but it works.
Diffstat (limited to 'crawl-ref/source/beam.h')
-rw-r--r--crawl-ref/source/beam.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/beam.h b/crawl-ref/source/beam.h
index 851e729c64..b9840e57d3 100644
--- a/crawl-ref/source/beam.h
+++ b/crawl-ref/source/beam.h
@@ -107,6 +107,7 @@ struct bolt
// itself.
bool was_missile; // For determining if this was SPMSL_FLAME / FROST etc
// this is required in order to change mulch rate on these types
+ bool animate; // Do we draw animations?
// Various callbacks.
std::vector<range_used_func> range_funcs;