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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-05-10 19:36:16 -0600 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-05-10 21:38:21 -0600 |
commit | 6e04a135647de8deb715f87298182ab287d7c59e (patch) | |
tree | eccd7ca3db9b9568b543238234ed5e385e633978 /crawl-ref/source/beam.h | |
parent | d54608118996fe6861b0eaf66f1d4f0ca039359f (diff) | |
download | crawl-ref-6e04a135647de8deb715f87298182ab287d7c59e.tar.gz crawl-ref-6e04a135647de8deb715f87298182ab287d7c59e.zip |
Remove the interaction between disintegration and statue enemies.
...which turned them into "do you have a wand of disintegration" check
and nothing more.
Diffstat (limited to 'crawl-ref/source/beam.h')
-rw-r--r-- | crawl-ref/source/beam.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/beam.h b/crawl-ref/source/beam.h index ab462503b3..cbd5ba2335 100644 --- a/crawl-ref/source/beam.h +++ b/crawl-ref/source/beam.h @@ -270,7 +270,6 @@ public: void affect_player_enchantment(); void tracer_affect_player(); void tracer_affect_monster(monster* mon); - bool handle_statue_disintegration(monster* mon); void apply_bolt_paralysis(monster* mons); void apply_bolt_petrify(monster* mons); void enchantment_affect_monster(monster* mon); |