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author | Adam Borowski <kilobyte@angband.pl> | 2012-07-17 17:50:16 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-10-03 19:04:35 +0200 |
commit | 982b7ac1cbe365bc3c6e91a43129a3c84e4636e7 (patch) | |
tree | e1baf39b14364a44d91f11f86f0e204cff5952b4 /crawl-ref/source/beam.h | |
parent | 55a2e7c8ec7f47e4433f0416546f9538bf37c995 (diff) | |
download | crawl-ref-982b7ac1cbe365bc3c6e91a43129a3c84e4636e7.tar.gz crawl-ref-982b7ac1cbe365bc3c6e91a43129a3c84e4636e7.zip |
Make melee combat use common AC code.
No functionality changes here, as melee always use regular AC rules.
Diffstat (limited to 'crawl-ref/source/beam.h')
-rw-r--r-- | crawl-ref/source/beam.h | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/crawl-ref/source/beam.h b/crawl-ref/source/beam.h index b1d1ec38a8..e4106cd1f2 100644 --- a/crawl-ref/source/beam.h +++ b/crawl-ref/source/beam.h @@ -23,17 +23,6 @@ enum mon_resist_type MON_OTHER, // monster unaffected, but for other reasons }; -enum ac_type -{ - AC_NONE, - // These types block small amounts of damage, hardly affecting big hits. - AC_NORMAL, - AC_HALF, - AC_TRIPLE, - // This one stays fair over arbitrary splits. - AC_PROPORTIONAL, -}; - class dist; typedef FixedArray<int, 19, 19> explosion_map; |