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author | Adam Borowski <kilobyte@angband.pl> | 2011-11-06 00:38:39 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-11-06 11:31:25 +0100 |
commit | e37539615995df764df5746b5b3e2882bfc08c8b (patch) | |
tree | 38bcceffb3a06936f1150d9e8eaf415f908e8d06 /crawl-ref/source/beam.h | |
parent | 6c9230eb810138a78e0fbd5e21eba652dbd13567 (diff) | |
download | crawl-ref-e37539615995df764df5746b5b3e2882bfc08c8b.tar.gz crawl-ref-e37539615995df764df5746b5b3e2882bfc08c8b.zip |
Remove the ranged brand of reaping (unused for over a year).
Fixing it is possible -- if you want that, please revert this commit and do
the work, using the new melee design.
Diffstat (limited to 'crawl-ref/source/beam.h')
-rw-r--r-- | crawl-ref/source/beam.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/crawl-ref/source/beam.h b/crawl-ref/source/beam.h index b9840e57d3..d208a12730 100644 --- a/crawl-ref/source/beam.h +++ b/crawl-ref/source/beam.h @@ -47,8 +47,7 @@ typedef bool (*range_used_func)(const bolt& beam, const actor* victim, int &used); typedef bool (*beam_damage_func)(bolt& beam, actor* victim, int &dmg, std::string &dmg_msg); -typedef bool (*beam_hit_func)(bolt& beam, actor* victim, int dmg, - int corpse); +typedef bool (*beam_hit_func)(bolt& beam, actor* victim, int dmg); typedef bool (*explosion_aoe_func)(bolt& beam, const coord_def& target); typedef bool (*beam_affect_func)(const bolt &beam, const actor *victim); @@ -235,7 +234,7 @@ private: bool hit_wall(); bool damage_ignores_armour() const; - bool apply_hit_funcs(actor* victim, int dmg, int corpse = -1); + bool apply_hit_funcs(actor* victim, int dmg); bool apply_dmg_funcs(actor* victim, int &dmg, std::vector<std::string> &messages); |