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author | Robert Vollmert <rvollmert@gmx.net> | 2010-09-06 06:33:57 +0200 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2010-09-05 12:56:13 +0200 |
commit | 31adfd48395f3c74daad1f72b874f497020481a7 (patch) | |
tree | d7733b7e157fa13c4af485ed7c51b3f97c6b1a72 /crawl-ref/source/behold.cc | |
parent | a49e4492fc269271c7809d2caeb1e4d80bb0b7bf (diff) | |
download | crawl-ref-31adfd48395f3c74daad1f72b874f497020481a7.tar.gz crawl-ref-31adfd48395f3c74daad1f72b874f497020481a7.zip |
Rename class "monsters" to "monster".
Diffstat (limited to 'crawl-ref/source/behold.cc')
-rw-r--r-- | crawl-ref/source/behold.cc | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/crawl-ref/source/behold.cc b/crawl-ref/source/behold.cc index 346329be8f..ec80264ddb 100644 --- a/crawl-ref/source/behold.cc +++ b/crawl-ref/source/behold.cc @@ -19,7 +19,7 @@ #include "areas.h" // Add a monster to the list of beholders. -void player::add_beholder(const monsters* mon) +void player::add_beholder(const monster* mon) { if (is_sanctuary(you.pos())) { @@ -58,7 +58,7 @@ bool player::beheld() const } // Whether player is mesmerised by the given monster. -bool player::beheld_by(const monsters* mon) const +bool player::beheld_by(const monster* mon) const { for (unsigned int i = 0; i < beholders.size(); i++) if (beholders[i] == mon->mindex()) @@ -68,11 +68,11 @@ bool player::beheld_by(const monsters* mon) const // Checks whether a beholder keeps you from moving to // target, and returns one if it exists. -monsters* player::get_beholder(const coord_def &target) const +monster* player::get_beholder(const coord_def &target) const { for (unsigned int i = 0; i < beholders.size(); i++) { - monsters *mon = &menv[beholders[i]]; + monster* mon = &menv[beholders[i]]; const int olddist = grid_distance(pos(), mon->pos()); const int newdist = grid_distance(target, mon->pos()); @@ -82,7 +82,7 @@ monsters* player::get_beholder(const coord_def &target) const return (NULL); } -monsters* player::get_any_beholder() const +monster* player::get_any_beholder() const { if (beholders.size() > 0) return (&menv[beholders[0]]); @@ -91,7 +91,7 @@ monsters* player::get_any_beholder() const } // Removes a monster from the list of beholders if present. -void player::remove_beholder(const monsters *mon) +void player::remove_beholder(const monster* mon) { for (unsigned int i = 0; i < beholders.size(); i++) if (beholders[i] == mon->mindex()) @@ -121,7 +121,7 @@ void player::beholders_check_noise(int loudness) } } -static void _removed_beholder_msg(const monsters* mon) +static void _removed_beholder_msg(const monster* mon) { if (!mon->alive() || mons_genus(mon->type) != MONS_MERMAID || mon->submerged() || !you.see_cell(mon->pos())) @@ -165,7 +165,7 @@ void player::update_beholders() bool removed = false; for (int i = beholders.size() - 1; i >= 0; i--) { - const monsters* mon = &menv[beholders[i]]; + const monster* mon = &menv[beholders[i]]; if (!_possible_beholder(mon)) { beholders.erase(beholders.begin() + i); @@ -178,7 +178,7 @@ void player::update_beholders() } // Update a single beholder. -void player::update_beholder(const monsters *mon) +void player::update_beholder(const monster* mon) { if (_possible_beholder(mon)) return; @@ -207,7 +207,7 @@ void player::_removed_beholder() // Helper function that checks whether the given monster is a possible // beholder. -bool player::_possible_beholder(const monsters *mon) const +bool player::_possible_beholder(const monster* mon) const { if (crawl_state.game_is_arena()) return (false); |