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authorRobert Vollmert <rvollmert@gmx.net>2010-09-06 06:33:57 +0200
committerRobert Vollmert <rvollmert@gmx.net>2010-09-05 12:56:13 +0200
commit31adfd48395f3c74daad1f72b874f497020481a7 (patch)
treed7733b7e157fa13c4af485ed7c51b3f97c6b1a72 /crawl-ref/source/behold.cc
parenta49e4492fc269271c7809d2caeb1e4d80bb0b7bf (diff)
downloadcrawl-ref-31adfd48395f3c74daad1f72b874f497020481a7.tar.gz
crawl-ref-31adfd48395f3c74daad1f72b874f497020481a7.zip
Rename class "monsters" to "monster".
Diffstat (limited to 'crawl-ref/source/behold.cc')
-rw-r--r--crawl-ref/source/behold.cc20
1 files changed, 10 insertions, 10 deletions
diff --git a/crawl-ref/source/behold.cc b/crawl-ref/source/behold.cc
index 346329be8f..ec80264ddb 100644
--- a/crawl-ref/source/behold.cc
+++ b/crawl-ref/source/behold.cc
@@ -19,7 +19,7 @@
#include "areas.h"
// Add a monster to the list of beholders.
-void player::add_beholder(const monsters* mon)
+void player::add_beholder(const monster* mon)
{
if (is_sanctuary(you.pos()))
{
@@ -58,7 +58,7 @@ bool player::beheld() const
}
// Whether player is mesmerised by the given monster.
-bool player::beheld_by(const monsters* mon) const
+bool player::beheld_by(const monster* mon) const
{
for (unsigned int i = 0; i < beholders.size(); i++)
if (beholders[i] == mon->mindex())
@@ -68,11 +68,11 @@ bool player::beheld_by(const monsters* mon) const
// Checks whether a beholder keeps you from moving to
// target, and returns one if it exists.
-monsters* player::get_beholder(const coord_def &target) const
+monster* player::get_beholder(const coord_def &target) const
{
for (unsigned int i = 0; i < beholders.size(); i++)
{
- monsters *mon = &menv[beholders[i]];
+ monster* mon = &menv[beholders[i]];
const int olddist = grid_distance(pos(), mon->pos());
const int newdist = grid_distance(target, mon->pos());
@@ -82,7 +82,7 @@ monsters* player::get_beholder(const coord_def &target) const
return (NULL);
}
-monsters* player::get_any_beholder() const
+monster* player::get_any_beholder() const
{
if (beholders.size() > 0)
return (&menv[beholders[0]]);
@@ -91,7 +91,7 @@ monsters* player::get_any_beholder() const
}
// Removes a monster from the list of beholders if present.
-void player::remove_beholder(const monsters *mon)
+void player::remove_beholder(const monster* mon)
{
for (unsigned int i = 0; i < beholders.size(); i++)
if (beholders[i] == mon->mindex())
@@ -121,7 +121,7 @@ void player::beholders_check_noise(int loudness)
}
}
-static void _removed_beholder_msg(const monsters* mon)
+static void _removed_beholder_msg(const monster* mon)
{
if (!mon->alive() || mons_genus(mon->type) != MONS_MERMAID
|| mon->submerged() || !you.see_cell(mon->pos()))
@@ -165,7 +165,7 @@ void player::update_beholders()
bool removed = false;
for (int i = beholders.size() - 1; i >= 0; i--)
{
- const monsters* mon = &menv[beholders[i]];
+ const monster* mon = &menv[beholders[i]];
if (!_possible_beholder(mon))
{
beholders.erase(beholders.begin() + i);
@@ -178,7 +178,7 @@ void player::update_beholders()
}
// Update a single beholder.
-void player::update_beholder(const monsters *mon)
+void player::update_beholder(const monster* mon)
{
if (_possible_beholder(mon))
return;
@@ -207,7 +207,7 @@ void player::_removed_beholder()
// Helper function that checks whether the given monster is a possible
// beholder.
-bool player::_possible_beholder(const monsters *mon) const
+bool player::_possible_beholder(const monster* mon) const
{
if (crawl_state.game_is_arena())
return (false);