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authorRobert Burnham <burnhamrobertp@gmail.com>2011-11-16 02:42:54 -0600
committerRobert Burnham <burnhamrobertp@gmail.com>2011-11-16 02:42:54 -0600
commite1dcbbafa2eb2c7bb835d65077ecc4f0766ff427 (patch)
tree19995900b074d2904215f19a239cf6170a952700 /crawl-ref/source/behold.cc
parent05ad5fe5c1167a70d345122b9780e1353561bf8b (diff)
parent38c8921e3e497a7e0626216a724e1524b9edd78e (diff)
downloadcrawl-ref-e1dcbbafa2eb2c7bb835d65077ecc4f0766ff427.tar.gz
crawl-ref-e1dcbbafa2eb2c7bb835d65077ecc4f0766ff427.zip
Merge branch 'master' into unified_combat_control
Conflicts: crawl-ref/source/fight.cc crawl-ref/source/mon-stuff.cc crawl-ref/source/player-stats.cc One of the more significant changes resulting from this merge is that the new minotaur_retaliation which is supposed to have a max occurrence of once per monster attack round simply has a chance per monster attack (regardless of whether we're in the same effective attack round) which increases based on effective_attack_num which lends to the possibility of multiple retaliations.
Diffstat (limited to 'crawl-ref/source/behold.cc')
-rw-r--r--crawl-ref/source/behold.cc14
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/behold.cc b/crawl-ref/source/behold.cc
index 36651c9421..d55f75c37a 100644
--- a/crawl-ref/source/behold.cc
+++ b/crawl-ref/source/behold.cc
@@ -271,11 +271,11 @@ bool player::possible_beholder(const monster* mon) const
&& !mon->wont_attack() && !mon->pacified()
&& ((mons_genus(mon->type) == MONS_MERMAID
|| mon->has_spell(SPELL_MESMERISE))
- && !silenced(pos()) && !silenced(mon->pos())
- && !mon->has_ench(ENCH_MUTE)
- && !mon->confused()
- && !mon->asleep() && !mon->cannot_move()
- && !mon->berserk() && !mons_is_fleeing(mon)
- && !is_sanctuary(you.pos())
- || player_equip_unrand(UNRAND_DEMON_AXE)));
+ && !silenced(pos()) && !silenced(mon->pos())
+ && !mon->has_ench(ENCH_MUTE)
+ && !mon->confused()
+ && !mon->asleep() && !mon->cannot_move()
+ && !mon->berserk() && !mons_is_fleeing(mon)
+ && !is_sanctuary(you.pos())
+ || player_equip_unrand(UNRAND_DEMON_AXE)));
}