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author | Adam Borowski <kilobyte@angband.pl> | 2013-03-10 00:04:43 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2013-12-18 04:38:15 +0100 |
commit | 12ce0c095afaeaf45856f01be547750f3af500c9 (patch) | |
tree | 8f6d743ba1c2e5affcbb555c5552cc51e00c2390 /crawl-ref/source/branch-data.h | |
parent | ef46e71c1a4ec34d6ab90a6683621d5c24f20cec (diff) | |
download | crawl-ref-12ce0c095afaeaf45856f01be547750f3af500c9.tar.gz crawl-ref-12ce0c095afaeaf45856f01be547750f3af500c9.zip |
Make portal entrances and exits proper features on their own.
Overloading made it impossible to redefine them, assign colours, made it
hard to do stuff on C++ side, and stank of elderberries.
Diffstat (limited to 'crawl-ref/source/branch-data.h')
-rw-r--r-- | crawl-ref/source/branch-data.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/crawl-ref/source/branch-data.h b/crawl-ref/source/branch-data.h index 3a724f47db..56c1779cb1 100644 --- a/crawl-ref/source/branch-data.h +++ b/crawl-ref/source/branch-data.h @@ -208,7 +208,7 @@ const Branch branches[NUM_BRANCHES] = { BRANCH_ZIGGURAT, NUM_BRANCHES, -1, -1, 27, 27, BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, 0, - DNGN_ENTER_PORTAL_VAULT, DNGN_EXIT_PORTAL_VAULT, + DNGN_ENTER_ZIGGURAT, DNGN_EXIT_ZIGGURAT, "Ziggurat", "a ziggurat", "Zig", "You land on top of a ziggurat so tall you cannot make out the ground.", false, BLACK, BLACK, @@ -216,7 +216,7 @@ const Branch branches[NUM_BRANCHES] = { BRANCH_LABYRINTH, NUM_BRANCHES, -1, -1, 1, 15, BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, LFLAG_NO_TELE_CONTROL | LFLAG_NO_MAP, - DNGN_ENTER_LABYRINTH, DNGN_ESCAPE_HATCH_UP, + DNGN_ENTER_LABYRINTH, DNGN_EXIT_LABYRINTH, "Labyrinth", "a labyrinth", "Lab", NULL, false, BLACK, BLACK, @@ -224,7 +224,7 @@ const Branch branches[NUM_BRANCHES] = { BRANCH_BAZAAR, NUM_BRANCHES, -1, -1, 1, 18, BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, 0, - DNGN_ENTER_PORTAL_VAULT, DNGN_EXIT_PORTAL_VAULT, + DNGN_ENTER_BAZAAR, DNGN_EXIT_BAZAAR, "Bazaar", "a bazaar", "Bazaar", "You enter an inter-dimensional bazaar!", false, BLUE, YELLOW, @@ -232,7 +232,7 @@ const Branch branches[NUM_BRANCHES] = { BRANCH_TROVE, NUM_BRANCHES, -1, -1, 1, 18, BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, 0, - DNGN_ENTER_PORTAL_VAULT, DNGN_EXIT_PORTAL_VAULT, + DNGN_ENTER_TROVE, DNGN_EXIT_TROVE, "Trove", "a treasure trove", "Trove", NULL, false, DARKGREY, BLUE, @@ -240,7 +240,7 @@ const Branch branches[NUM_BRANCHES] = { BRANCH_SEWER, NUM_BRANCHES, -1, -1, 1, 4, BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, 0, - DNGN_ENTER_PORTAL_VAULT, DNGN_EXIT_PORTAL_VAULT, + DNGN_ENTER_SEWER, DNGN_EXIT_SEWER, "Sewer", "a sewer", "Sewer", NULL, false, LIGHTGREY, DARKGREY, @@ -248,7 +248,7 @@ const Branch branches[NUM_BRANCHES] = { BRANCH_OSSUARY, NUM_BRANCHES, -1, -1, 1, 6, BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, 0, - DNGN_ENTER_PORTAL_VAULT, DNGN_EXIT_PORTAL_VAULT, + DNGN_ENTER_OSSUARY, DNGN_EXIT_OSSUARY, "Ossuary", "an ossuary", "Ossuary", NULL, false, WHITE, YELLOW, @@ -256,7 +256,7 @@ const Branch branches[NUM_BRANCHES] = { BRANCH_BAILEY, NUM_BRANCHES, -1, -1, 1, 11, BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, 0, - DNGN_ENTER_PORTAL_VAULT, DNGN_EXIT_PORTAL_VAULT, + DNGN_ENTER_BAILEY, DNGN_EXIT_BAILEY, "Bailey", "a bailey", "Bailey", NULL, false, WHITE, LIGHTRED, @@ -264,7 +264,7 @@ const Branch branches[NUM_BRANCHES] = { BRANCH_ICE_CAVE, NUM_BRANCHES, -1, -1, 1, 15, BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, 0, - DNGN_ENTER_PORTAL_VAULT, DNGN_EXIT_PORTAL_VAULT, + DNGN_ENTER_ICE_CAVE, DNGN_EXIT_ICE_CAVE, "Ice Cave", "an ice cave", "IceCv", NULL, false, BLUE, WHITE, @@ -272,7 +272,7 @@ const Branch branches[NUM_BRANCHES] = { BRANCH_VOLCANO, NUM_BRANCHES, -1, -1, 1, 14, BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, 0, - DNGN_ENTER_PORTAL_VAULT, DNGN_EXIT_PORTAL_VAULT, + DNGN_ENTER_VOLCANO, DNGN_EXIT_VOLCANO, "Volcano", "a volcano", "Volcano", NULL, false, RED, RED, @@ -280,7 +280,7 @@ const Branch branches[NUM_BRANCHES] = { BRANCH_WIZLAB, NUM_BRANCHES, -1, -1, 1, 24, BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, 0, - DNGN_ENTER_PORTAL_VAULT, DNGN_EXIT_PORTAL_VAULT, + DNGN_ENTER_WIZLAB, DNGN_EXIT_WIZLAB, "Wizlab", "a wizard's laboratory", "WizLab", NULL, false, LIGHTGREY, BROWN, // set per-map |