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authorAdam Borowski <kilobyte@angband.pl>2013-03-10 00:04:43 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-12-18 04:38:15 +0100
commit12ce0c095afaeaf45856f01be547750f3af500c9 (patch)
tree8f6d743ba1c2e5affcbb555c5552cc51e00c2390 /crawl-ref/source/branch-data.h
parentef46e71c1a4ec34d6ab90a6683621d5c24f20cec (diff)
downloadcrawl-ref-12ce0c095afaeaf45856f01be547750f3af500c9.tar.gz
crawl-ref-12ce0c095afaeaf45856f01be547750f3af500c9.zip
Make portal entrances and exits proper features on their own.
Overloading made it impossible to redefine them, assign colours, made it hard to do stuff on C++ side, and stank of elderberries.
Diffstat (limited to 'crawl-ref/source/branch-data.h')
-rw-r--r--crawl-ref/source/branch-data.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/crawl-ref/source/branch-data.h b/crawl-ref/source/branch-data.h
index 3a724f47db..56c1779cb1 100644
--- a/crawl-ref/source/branch-data.h
+++ b/crawl-ref/source/branch-data.h
@@ -208,7 +208,7 @@ const Branch branches[NUM_BRANCHES] =
{ BRANCH_ZIGGURAT, NUM_BRANCHES, -1, -1, 27, 27,
BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, 0,
- DNGN_ENTER_PORTAL_VAULT, DNGN_EXIT_PORTAL_VAULT,
+ DNGN_ENTER_ZIGGURAT, DNGN_EXIT_ZIGGURAT,
"Ziggurat", "a ziggurat", "Zig",
"You land on top of a ziggurat so tall you cannot make out the ground.",
false, BLACK, BLACK,
@@ -216,7 +216,7 @@ const Branch branches[NUM_BRANCHES] =
{ BRANCH_LABYRINTH, NUM_BRANCHES, -1, -1, 1, 15,
BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, LFLAG_NO_TELE_CONTROL | LFLAG_NO_MAP,
- DNGN_ENTER_LABYRINTH, DNGN_ESCAPE_HATCH_UP,
+ DNGN_ENTER_LABYRINTH, DNGN_EXIT_LABYRINTH,
"Labyrinth", "a labyrinth", "Lab",
NULL,
false, BLACK, BLACK,
@@ -224,7 +224,7 @@ const Branch branches[NUM_BRANCHES] =
{ BRANCH_BAZAAR, NUM_BRANCHES, -1, -1, 1, 18,
BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, 0,
- DNGN_ENTER_PORTAL_VAULT, DNGN_EXIT_PORTAL_VAULT,
+ DNGN_ENTER_BAZAAR, DNGN_EXIT_BAZAAR,
"Bazaar", "a bazaar", "Bazaar",
"You enter an inter-dimensional bazaar!",
false, BLUE, YELLOW,
@@ -232,7 +232,7 @@ const Branch branches[NUM_BRANCHES] =
{ BRANCH_TROVE, NUM_BRANCHES, -1, -1, 1, 18,
BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, 0,
- DNGN_ENTER_PORTAL_VAULT, DNGN_EXIT_PORTAL_VAULT,
+ DNGN_ENTER_TROVE, DNGN_EXIT_TROVE,
"Trove", "a treasure trove", "Trove",
NULL,
false, DARKGREY, BLUE,
@@ -240,7 +240,7 @@ const Branch branches[NUM_BRANCHES] =
{ BRANCH_SEWER, NUM_BRANCHES, -1, -1, 1, 4,
BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, 0,
- DNGN_ENTER_PORTAL_VAULT, DNGN_EXIT_PORTAL_VAULT,
+ DNGN_ENTER_SEWER, DNGN_EXIT_SEWER,
"Sewer", "a sewer", "Sewer",
NULL,
false, LIGHTGREY, DARKGREY,
@@ -248,7 +248,7 @@ const Branch branches[NUM_BRANCHES] =
{ BRANCH_OSSUARY, NUM_BRANCHES, -1, -1, 1, 6,
BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, 0,
- DNGN_ENTER_PORTAL_VAULT, DNGN_EXIT_PORTAL_VAULT,
+ DNGN_ENTER_OSSUARY, DNGN_EXIT_OSSUARY,
"Ossuary", "an ossuary", "Ossuary",
NULL,
false, WHITE, YELLOW,
@@ -256,7 +256,7 @@ const Branch branches[NUM_BRANCHES] =
{ BRANCH_BAILEY, NUM_BRANCHES, -1, -1, 1, 11,
BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, 0,
- DNGN_ENTER_PORTAL_VAULT, DNGN_EXIT_PORTAL_VAULT,
+ DNGN_ENTER_BAILEY, DNGN_EXIT_BAILEY,
"Bailey", "a bailey", "Bailey",
NULL,
false, WHITE, LIGHTRED,
@@ -264,7 +264,7 @@ const Branch branches[NUM_BRANCHES] =
{ BRANCH_ICE_CAVE, NUM_BRANCHES, -1, -1, 1, 15,
BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, 0,
- DNGN_ENTER_PORTAL_VAULT, DNGN_EXIT_PORTAL_VAULT,
+ DNGN_ENTER_ICE_CAVE, DNGN_EXIT_ICE_CAVE,
"Ice Cave", "an ice cave", "IceCv",
NULL,
false, BLUE, WHITE,
@@ -272,7 +272,7 @@ const Branch branches[NUM_BRANCHES] =
{ BRANCH_VOLCANO, NUM_BRANCHES, -1, -1, 1, 14,
BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, 0,
- DNGN_ENTER_PORTAL_VAULT, DNGN_EXIT_PORTAL_VAULT,
+ DNGN_ENTER_VOLCANO, DNGN_EXIT_VOLCANO,
"Volcano", "a volcano", "Volcano",
NULL,
false, RED, RED,
@@ -280,7 +280,7 @@ const Branch branches[NUM_BRANCHES] =
{ BRANCH_WIZLAB, NUM_BRANCHES, -1, -1, 1, 24,
BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, 0,
- DNGN_ENTER_PORTAL_VAULT, DNGN_EXIT_PORTAL_VAULT,
+ DNGN_ENTER_WIZLAB, DNGN_EXIT_WIZLAB,
"Wizlab", "a wizard's laboratory", "WizLab",
NULL,
false, LIGHTGREY, BROWN, // set per-map