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authorSteve Melenchuk <smelenchuk@gmail.com>2013-11-02 20:31:31 -0600
committerAdam Borowski <kilobyte@angband.pl>2013-11-12 06:41:06 +0100
commit1b62a5d5613b076a70117541fb9b0aa831dcf122 (patch)
treeb11ad58c0f1b8af3f10987b2c5846560cfe54e0a /crawl-ref/source/branch-data.h
parentc7c129ded1e36e56fc4b992bc773c2d77c90be18 (diff)
downloadcrawl-ref-1b62a5d5613b076a70117541fb9b0aa831dcf122.tar.gz
crawl-ref-1b62a5d5613b076a70117541fb9b0aa831dcf122.zip
Transform the lower half of D into a new branch: the Depths.
D is now 16 levels (the unsealed part was 14 levels previously), and the Depths are six levels. Vaults is enterable from Depths:2-5; Abyss, Hell, and Pan portals are available for the entire length of the branch. Right now the monster set is identical to Vaults except for the absence of Vaults-specific humans. D's monster set has also been truncated, mainly on the out-of-depth front. It's my intent that this serve as a starting point for figuring out what monsters we want to split between the two branches.
Diffstat (limited to 'crawl-ref/source/branch-data.h')
-rw-r--r--crawl-ref/source/branch-data.h20
1 files changed, 9 insertions, 11 deletions
diff --git a/crawl-ref/source/branch-data.h b/crawl-ref/source/branch-data.h
index 610f430291..14e7d407f5 100644
--- a/crawl-ref/source/branch-data.h
+++ b/crawl-ref/source/branch-data.h
@@ -12,7 +12,7 @@ const Branch branches[NUM_BRANCHES] =
// has_uniques, floor colour, rock colour
// travel shortcut, dangerous branch end, ambient noise level
- { BRANCH_DUNGEON, NUM_BRANCHES, 0, 0, 27, 0,
+ { BRANCH_DUNGEON, NUM_BRANCHES, 0, 0, 16, 0,
0, 0,
NUM_FEATURES, DNGN_EXIT_DUNGEON,
"Dungeon", "the Dungeon", "D",
@@ -102,7 +102,7 @@ const Branch branches[NUM_BRANCHES] =
true, GREEN, BROWN,
'M', true, -5 },
- { BRANCH_VAULTS, BRANCH_DUNGEON, 15, 20, 5, 19,
+ { BRANCH_VAULTS, BRANCH_DEPTHS, 2, 5, 5, 19,
0, 0,
DNGN_ENTER_VAULTS, DNGN_RETURN_FROM_VAULTS,
"Vaults", "the Vaults", "Vaults",
@@ -174,7 +174,7 @@ const Branch branches[NUM_BRANCHES] =
false, MAGENTA, MAGENTA,
'Y', true, 0 },
- { BRANCH_ZOT, BRANCH_DUNGEON, 27, 27, 5, 27,
+ { BRANCH_ZOT, BRANCH_DEPTHS, 6, 6, 5, 27,
0, 0,
DNGN_ENTER_ZOT, DNGN_RETURN_FROM_ZOT,
"Zot", "the Realm of Zot", "Zot",
@@ -286,13 +286,11 @@ const Branch branches[NUM_BRANCHES] =
false, LIGHTGREY, BROWN, // set per-map
'8', false, 0 },
-#if TAG_MAJOR_VERSION == 34
- { BRANCH_UNUSED, NUM_BRANCHES, -1, -1, 0, 0,
- BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, 0,
- DNGN_ENTER_PORTAL_VAULT, DNGN_EXIT_PORTAL_VAULT,
- "Void", "a void", "Void",
+ { BRANCH_DEPTHS, BRANCH_DUNGEON, 16, 16, 6, 16,
+ 0, 0,
+ DNGN_ENTER_DEPTHS, DNGN_RETURN_FROM_DEPTHS,
+ "Depths", "the Depths", "Depths",
NULL,
- false, LIGHTGREY, BROWN,
- '9', false, 0 },
-#endif
+ true, LIGHTGREY, BROWN,
+ 'U', false, 0 },
};