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author | Steve Melenchuk <smelenchuk@gmail.com> | 2013-11-02 20:31:31 -0600 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2013-11-12 06:41:06 +0100 |
commit | 1b62a5d5613b076a70117541fb9b0aa831dcf122 (patch) | |
tree | b11ad58c0f1b8af3f10987b2c5846560cfe54e0a /crawl-ref/source/branch-data.h | |
parent | c7c129ded1e36e56fc4b992bc773c2d77c90be18 (diff) | |
download | crawl-ref-1b62a5d5613b076a70117541fb9b0aa831dcf122.tar.gz crawl-ref-1b62a5d5613b076a70117541fb9b0aa831dcf122.zip |
Transform the lower half of D into a new branch: the Depths.
D is now 16 levels (the unsealed part was 14 levels previously), and the
Depths are six levels. Vaults is enterable from Depths:2-5; Abyss, Hell,
and Pan portals are available for the entire length of the branch.
Right now the monster set is identical to Vaults except for the absence
of Vaults-specific humans. D's monster set has also been truncated,
mainly on the out-of-depth front. It's my intent that this serve as a
starting point for figuring out what monsters we want to split between
the two branches.
Diffstat (limited to 'crawl-ref/source/branch-data.h')
-rw-r--r-- | crawl-ref/source/branch-data.h | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/crawl-ref/source/branch-data.h b/crawl-ref/source/branch-data.h index 610f430291..14e7d407f5 100644 --- a/crawl-ref/source/branch-data.h +++ b/crawl-ref/source/branch-data.h @@ -12,7 +12,7 @@ const Branch branches[NUM_BRANCHES] = // has_uniques, floor colour, rock colour // travel shortcut, dangerous branch end, ambient noise level - { BRANCH_DUNGEON, NUM_BRANCHES, 0, 0, 27, 0, + { BRANCH_DUNGEON, NUM_BRANCHES, 0, 0, 16, 0, 0, 0, NUM_FEATURES, DNGN_EXIT_DUNGEON, "Dungeon", "the Dungeon", "D", @@ -102,7 +102,7 @@ const Branch branches[NUM_BRANCHES] = true, GREEN, BROWN, 'M', true, -5 }, - { BRANCH_VAULTS, BRANCH_DUNGEON, 15, 20, 5, 19, + { BRANCH_VAULTS, BRANCH_DEPTHS, 2, 5, 5, 19, 0, 0, DNGN_ENTER_VAULTS, DNGN_RETURN_FROM_VAULTS, "Vaults", "the Vaults", "Vaults", @@ -174,7 +174,7 @@ const Branch branches[NUM_BRANCHES] = false, MAGENTA, MAGENTA, 'Y', true, 0 }, - { BRANCH_ZOT, BRANCH_DUNGEON, 27, 27, 5, 27, + { BRANCH_ZOT, BRANCH_DEPTHS, 6, 6, 5, 27, 0, 0, DNGN_ENTER_ZOT, DNGN_RETURN_FROM_ZOT, "Zot", "the Realm of Zot", "Zot", @@ -286,13 +286,11 @@ const Branch branches[NUM_BRANCHES] = false, LIGHTGREY, BROWN, // set per-map '8', false, 0 }, -#if TAG_MAJOR_VERSION == 34 - { BRANCH_UNUSED, NUM_BRANCHES, -1, -1, 0, 0, - BFLAG_NO_XLEV_TRAVEL | BFLAG_NO_ITEMS, 0, - DNGN_ENTER_PORTAL_VAULT, DNGN_EXIT_PORTAL_VAULT, - "Void", "a void", "Void", + { BRANCH_DEPTHS, BRANCH_DUNGEON, 16, 16, 6, 16, + 0, 0, + DNGN_ENTER_DEPTHS, DNGN_RETURN_FROM_DEPTHS, + "Depths", "the Depths", "Depths", NULL, - false, LIGHTGREY, BROWN, - '9', false, 0 }, -#endif + true, LIGHTGREY, BROWN, + 'U', false, 0 }, }; |