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authorChris Campbell <chriscampbell89@gmail.com>2013-04-22 22:22:34 +0100
committerChris Campbell <chriscampbell89@gmail.com>2013-04-22 22:22:34 +0100
commitd69058b34d72309af6cf66264ec4eb58400ef68d (patch)
treea0fa6bdffe01ed015024cf0c96fb144a4a978199 /crawl-ref/source/branch-data.h
parentbf6416b067dfdae02f5a204076106911597d4914 (diff)
downloadcrawl-ref-d69058b34d72309af6cf66264ec4eb58400ef68d.tar.gz
crawl-ref-d69058b34d72309af6cf66264ec4eb58400ef68d.zip
Choose Pan floor/wall colours randomly instead of basing them on monsters
This could be abused to identify the presence of particularly dangerous monsters in advance (for example by recolouring lots of demons, see #5985). Removed dgn_set_colours_from_monsters(), since the Abyss also already has its own way of picking colours.
Diffstat (limited to 'crawl-ref/source/branch-data.h')
-rw-r--r--crawl-ref/source/branch-data.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/branch-data.h b/crawl-ref/source/branch-data.h
index 9684ef3a86..518fd9175e 100644
--- a/crawl-ref/source/branch-data.h
+++ b/crawl-ref/source/branch-data.h
@@ -203,7 +203,7 @@ const Branch branches[NUM_BRANCHES] = {
DNGN_ENTER_PANDEMONIUM, DNGN_EXIT_PANDEMONIUM,
"Pandemonium", "Pandemonium", "Pan",
NULL,
- true, BLACK, BLACK, // set specially from monster set
+ true, BLACK, BLACK, // set specially
'R', false, 0 },
{ BRANCH_ZIGGURAT, NUM_BRANCHES, -1, -1, 27, 27,