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authorAdam Borowski <kilobyte@angband.pl>2012-04-27 00:15:07 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-04-27 00:54:33 +0200
commit505562169e8c3860c5a0cd34cb598edda33cf38b (patch)
tree7daf1d6f737235255c514e2a19ea2cc0cc53e46d /crawl-ref/source/branch.cc
parent3b6cb78c875ca01c907641e26e0c5f8152111b45 (diff)
downloadcrawl-ref-505562169e8c3860c5a0cd34cb598edda33cf38b.tar.gz
crawl-ref-505562169e8c3860c5a0cd34cb598edda33cf38b.zip
Remove an almost unused function.
The only call to it was special-cased to return the Vestibule immediately.
Diffstat (limited to 'crawl-ref/source/branch.cc')
-rw-r--r--crawl-ref/source/branch.cc16
1 files changed, 0 insertions, 16 deletions
diff --git a/crawl-ref/source/branch.cc b/crawl-ref/source/branch.cc
index 08e1949146..62a2d20fd9 100644
--- a/crawl-ref/source/branch.cc
+++ b/crawl-ref/source/branch.cc
@@ -22,22 +22,6 @@ bool at_branch_bottom()
return brdepth[you.where_are_you] == you.depth;
}
-level_id branch_entry_level(branch_type branch)
-{
- // Hell and its subbranches need obnoxious special-casing:
- if (branch == BRANCH_VESTIBULE_OF_HELL)
- return level_id(you.hell_branch, you.hell_exit);
- else if (is_hell_subbranch(branch))
- return level_id(BRANCH_VESTIBULE_OF_HELL, 1);
-
- const branch_type parent = branches[branch].parent_branch;
- const int subdepth = startdepth[branch];
-
- // This may be invalid if the branch doesn't exist this game --
- // it's the caller's job to check.
- return level_id(parent, subdepth);
-}
-
level_id current_level_parent()
{
// Never called from X[], we don't have to support levels you're not on.