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authorJesse Luehrs <doy@tozt.net>2010-08-25 16:57:01 -0500
committerJesse Luehrs <doy@tozt.net>2010-08-25 16:57:01 -0500
commit2bffa7fb9061d72fca1a5b847f34fb2ce0a1f693 (patch)
tree837d925c0d68812edf66bd4dfbb0c5b6bc3fca0c /crawl-ref/source/branch.h
parent6c38fdbc4fef03a2c23361653c21937d18bffbed (diff)
downloadcrawl-ref-2bffa7fb9061d72fca1a5b847f34fb2ce0a1f693.tar.gz
crawl-ref-2bffa7fb9061d72fca1a5b847f34fb2ce0a1f693.zip
describe ambient_noise
Diffstat (limited to 'crawl-ref/source/branch.h')
-rw-r--r--crawl-ref/source/branch.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/branch.h b/crawl-ref/source/branch.h
index 0be1b09092..b017491425 100644
--- a/crawl-ref/source/branch.h
+++ b/crawl-ref/source/branch.h
@@ -56,7 +56,7 @@ struct Branch
int travel_shortcut; // Which key to press for travel.
bool any_upstair_exits; // any upstair exits the branch (Hell branches)
bool dangerous_bottom_level; // bottom level is more dangerous than normal
- int ambient_noise;
+ int ambient_noise; // affects noise loudness and player stealth
};
extern Branch branches[];