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authorAdam Borowski <kilobyte@angband.pl>2011-11-04 14:32:40 +0100
committerAdam Borowski <kilobyte@angband.pl>2011-11-04 18:50:32 +0100
commit3df5f9cdae0d9f09057cfe01090620bed387b729 (patch)
tree4887bb8abf9a19be7bde67ff103e2a32654493f7 /crawl-ref/source/branch.h
parent751fdc2aa8a4770a358aa636fdd624a0e9623f8f (diff)
downloadcrawl-ref-3df5f9cdae0d9f09057cfe01090620bed387b729.tar.gz
crawl-ref-3df5f9cdae0d9f09057cfe01090620bed387b729.zip
A branch flag: BFLAG_NO_ITEMS, convert the old giant if to use that.
What with the Hive?
Diffstat (limited to 'crawl-ref/source/branch.h')
-rw-r--r--crawl-ref/source/branch.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/branch.h b/crawl-ref/source/branch.h
index 0c0aa862ee..3c7b256788 100644
--- a/crawl-ref/source/branch.h
+++ b/crawl-ref/source/branch.h
@@ -14,6 +14,7 @@ enum branch_flag_type
BFLAG_ISLANDED = (1 << 1), // May have isolated zones with no stairs.
BFLAG_NO_XLEV_TRAVEL = (1 << 2), // Can't cross-level travel to or from it.
+ BFLAG_NO_ITEMS = (1 << 3), // Branch gets no random items.
};
struct Branch