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author | Adam Borowski <kilobyte@angband.pl> | 2012-04-09 04:54:56 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-04-09 04:54:56 +0200 |
commit | 6d707ecb9c19f97f6dd637656c412208708c0806 (patch) | |
tree | 496941125bc1695c020850aebb778a79db44f41c /crawl-ref/source/branch.h | |
parent | 821d609d617a047a0f8e4bf44b628db0990ba844 (diff) | |
download | crawl-ref-6d707ecb9c19f97f6dd637656c412208708c0806.tar.gz crawl-ref-6d707ecb9c19f97f6dd637656c412208708c0806.zip |
Use monster_type for mon-pick functions.
Diffstat (limited to 'crawl-ref/source/branch.h')
-rw-r--r-- | crawl-ref/source/branch.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/branch.h b/crawl-ref/source/branch.h index 3f19eeb4f5..9a80e1fd4b 100644 --- a/crawl-ref/source/branch.h +++ b/crawl-ref/source/branch.h @@ -38,8 +38,8 @@ struct Branch bool has_uniques; colour_t floor_colour; // Zot needs special handling. colour_t rock_colour; - int (*mons_rarity_function)(int); - int (*mons_level_function)(int); + int (*mons_rarity_function)(monster_type); + int (*mons_level_function)(monster_type); int travel_shortcut; // Which key to press for travel. bool dangerous_bottom_level; // bottom level is more dangerous than normal int ambient_noise; // affects noise loudness and player stealth |