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authorAdam Borowski <kilobyte@angband.pl>2011-08-17 19:41:20 +0200
committerAdam Borowski <kilobyte@angband.pl>2011-08-17 19:44:57 +0200
commite32bd089b7afc1f4c4dae727bd8666f423a6a111 (patch)
treecc4ab9cf434acc62a3ccb3db4d0b24c40e89ba4c /crawl-ref/source/branch.h
parent934cc1d96b9af44bdc3c37c930b79abc519b97bf (diff)
downloadcrawl-ref-e32bd089b7afc1f4c4dae727bd8666f423a6a111.tar.gz
crawl-ref-e32bd089b7afc1f4c4dae727bd8666f423a6a111.zip
Remove unused non-Lua fog generator code, almost unused trap generators.
The version we do use, placing fog generators with vaults, gives a lot better control. Per-branch trap generators were used only to block mechanical traps from generating in Slime, this can be done with a single if.
Diffstat (limited to 'crawl-ref/source/branch.h')
-rw-r--r--crawl-ref/source/branch.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/crawl-ref/source/branch.h b/crawl-ref/source/branch.h
index a9f6abb7da..3dfd0dd540 100644
--- a/crawl-ref/source/branch.h
+++ b/crawl-ref/source/branch.h
@@ -8,8 +8,6 @@
#include "enum.h"
-struct fog_machine_data;
-
enum branch_flag_type
{
BFLAG_NONE = 0,
@@ -46,10 +44,6 @@ struct Branch
uint8_t rock_colour;
int (*mons_rarity_function)(int);
int (*mons_level_function)(int);
- int (*num_traps_function)(int);
- trap_type (*rand_trap_function)(int);
- int (*num_fogs_function)(int);
- void (*rand_fog_function)(int,fog_machine_data&);
int travel_shortcut; // Which key to press for travel.
bool any_upstair_exits; // any upstair exits the branch (Hell branches)
bool dangerous_bottom_level; // bottom level is more dangerous than normal