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authorAdam Borowski <kilobyte@angband.pl>2012-04-08 10:59:20 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-04-08 10:59:20 +0200
commitf5098f3e346b581ef607db5b154f697854082943 (patch)
tree970b1986e1ddc34d468e08b034316ef56ee99eec /crawl-ref/source/branch.h
parent86f4668bfeed40e5948831ba780279ef7e06bc32 (diff)
downloadcrawl-ref-f5098f3e346b581ef607db5b154f697854082943.tar.gz
crawl-ref-f5098f3e346b581ef607db5b154f697854082943.zip
Purge remnants of Hell instant upstairs code.
This also fixes X[] being unable to go back and forth between Hell levels -- [ would always switch to the Vestibule. Now it will do so only if the cursor is on a portal back there.
Diffstat (limited to 'crawl-ref/source/branch.h')
-rw-r--r--crawl-ref/source/branch.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/branch.h b/crawl-ref/source/branch.h
index b2e9e21b11..3f19eeb4f5 100644
--- a/crawl-ref/source/branch.h
+++ b/crawl-ref/source/branch.h
@@ -41,7 +41,6 @@ struct Branch
int (*mons_rarity_function)(int);
int (*mons_level_function)(int);
int travel_shortcut; // Which key to press for travel.
- bool any_upstair_exits; // any upstair exits the branch (Hell branches)
bool dangerous_bottom_level; // bottom level is more dangerous than normal
int ambient_noise; // affects noise loudness and player stealth
};