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author | Adam Borowski <kilobyte@angband.pl> | 2012-04-08 10:59:20 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-04-08 10:59:20 +0200 |
commit | f5098f3e346b581ef607db5b154f697854082943 (patch) | |
tree | 970b1986e1ddc34d468e08b034316ef56ee99eec /crawl-ref/source/branch.h | |
parent | 86f4668bfeed40e5948831ba780279ef7e06bc32 (diff) | |
download | crawl-ref-f5098f3e346b581ef607db5b154f697854082943.tar.gz crawl-ref-f5098f3e346b581ef607db5b154f697854082943.zip |
Purge remnants of Hell instant upstairs code.
This also fixes X[] being unable to go back and forth between Hell levels
-- [ would always switch to the Vestibule. Now it will do so only if the
cursor is on a portal back there.
Diffstat (limited to 'crawl-ref/source/branch.h')
-rw-r--r-- | crawl-ref/source/branch.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/branch.h b/crawl-ref/source/branch.h index b2e9e21b11..3f19eeb4f5 100644 --- a/crawl-ref/source/branch.h +++ b/crawl-ref/source/branch.h @@ -41,7 +41,6 @@ struct Branch int (*mons_rarity_function)(int); int (*mons_level_function)(int); int travel_shortcut; // Which key to press for travel. - bool any_upstair_exits; // any upstair exits the branch (Hell branches) bool dangerous_bottom_level; // bottom level is more dangerous than normal int ambient_noise; // affects noise loudness and player stealth }; |