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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-03-26 13:24:19 -0600 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-03-26 13:24:19 -0600 |
commit | 3e1e60c28bb4abce6d4e0a5a673c41b4dc520a1e (patch) | |
tree | f289e3d62a4eec01fa4fd1058522633dd3a1d693 /crawl-ref/source/cloud.cc | |
parent | 9e948d2023b174916ce3c57b1c4790d12fc0eff3 (diff) | |
download | crawl-ref-3e1e60c28bb4abce6d4e0a5a673c41b4dc520a1e.tar.gz crawl-ref-3e1e60c28bb4abce6d4e0a5a673c41b4dc520a1e.zip |
Don't let scrying preserve otherwise-out-of-LOS clouds (simm).
RIP secret tech.
Diffstat (limited to 'crawl-ref/source/cloud.cc')
-rw-r--r-- | crawl-ref/source/cloud.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/cloud.cc b/crawl-ref/source/cloud.cc index 01a023c371..39dc3b7994 100644 --- a/crawl-ref/source/cloud.cc +++ b/crawl-ref/source/cloud.cc @@ -363,7 +363,7 @@ void manage_clouds() int dissipate = you.time_taken; // If a player-created cloud is out of LOS, it dissipates much faster. - if (cloud.source == MID_PLAYER && !you.see_cell(cloud.pos)) + if (cloud.source == MID_PLAYER && !you.see_cell_no_trans(cloud.pos)) dissipate *= 4; // Fire clouds dissipate faster over water, |