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authorDracoOmega <draco_omega@live.com>2014-03-19 21:30:49 -0230
committerDracoOmega <draco_omega@live.com>2014-03-20 02:27:28 -0230
commit45fbbb30d2513a5ad94f7927d685a569323744a5 (patch)
tree8543d04a600bae3d4a5857b2d7ed04d5dac91853 /crawl-ref/source/cloud.cc
parent4b39ebb7e8fbc69c98785e111bccd2273ea992f5 (diff)
downloadcrawl-ref-45fbbb30d2513a5ad94f7927d685a569323744a5.tar.gz
crawl-ref-45fbbb30d2513a5ad94f7927d685a569323744a5.zip
Some adjustments to poison damage formulas
This is aimed at addressing a couple places where current poison damage appears off (based largely on statistical data, augmented by playtesting). The scaling for AF_POISON is adjusted to make adders a bit less dangerous while making some later things a bit more dangerous. AF_POISON_STRONG in particular is boosted (redbacks seem to have fared much worse since the change - probably getting lethal poisoning during normal battles with them was not altogether uncommon in the old system, but simply masked by a less clear indicator and copious !curing). Poison needles are nudged up slightly, poison clouds a decent bit more, and the variance for venom ammo smoothed a little.
Diffstat (limited to 'crawl-ref/source/cloud.cc')
-rw-r--r--crawl-ref/source/cloud.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/cloud.cc b/crawl-ref/source/cloud.cc
index 7f4a363462..01a023c371 100644
--- a/crawl-ref/source/cloud.cc
+++ b/crawl-ref/source/cloud.cc
@@ -995,7 +995,7 @@ static bool _actor_apply_cloud_side_effects(actor *act,
if (player)
{
const actor* agent = find_agent(cloud.source, cloud.whose);
- poison_player(random_range(2, 9), agent ? agent->name(DESC_A) : "",
+ poison_player(roll_dice(3, 7), agent ? agent->name(DESC_A) : "",
cloud.cloud_name());
}
else