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author | gammafunk <gammafunk@gmail.com> | 2014-05-28 03:45:14 -0500 |
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committer | gammafunk <gammafunk@gmail.com> | 2014-05-28 12:50:50 -0500 |
commit | 474ca70ed42f27c2b1982d7c7637e5815c89be55 (patch) | |
tree | 066ee8d171d2026ac0396b1dabd6f5ded72f4a67 /crawl-ref/source/cloud.cc | |
parent | afd1d1232c60c598fa064e3417b928de33d77a49 (diff) | |
download | crawl-ref-474ca70ed42f27c2b1982d7c7637e5815c89be55.tar.gz crawl-ref-474ca70ed42f27c2b1982d7c7637e5815c89be55.zip |
Rework demonspawn mutation tiers involving conservation
Since scroll/potion conservation is no longer relevant, I've split the
flame/freezing cloud immunities that were part of icemail/fire blood
into their own mutations. We now give these as the second mutation in
both the tier-2 and tier-3 fire/ice mutation sets.
Diffstat (limited to 'crawl-ref/source/cloud.cc')
-rw-r--r-- | crawl-ref/source/cloud.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/cloud.cc b/crawl-ref/source/cloud.cc index 8d35e17ba5..35a5a08534 100644 --- a/crawl-ref/source/cloud.cc +++ b/crawl-ref/source/cloud.cc @@ -834,7 +834,7 @@ static bool _actor_cloud_immune(const actor *act, const cloud_struct &cloud) return act->is_fiery() || player && (you.duration[DUR_FIRE_SHIELD] - || you.mutation[MUT_IGNITE_BLOOD] + || you.mutation[MUT_FLAME_CLOUD_IMMUNITY] #if TAG_MAJOR_VERSION == 34 || you.species == SP_DJINNI #endif @@ -843,7 +843,7 @@ static bool _actor_cloud_immune(const actor *act, const cloud_struct &cloud) return act->res_holy_fire() > 0; case CLOUD_COLD: return act->is_icy() - || (player && you.mutation[MUT_ICEMAIL]); + || (player && you.mutation[MUT_FREEZING_CLOUD_IMMUNITY]); case CLOUD_MEPHITIC: return act->res_poison() > 0 || act->is_unbreathing(); case CLOUD_POISON: |