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author | Adam Borowski <kilobyte@angband.pl> | 2010-11-12 00:27:57 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2010-11-12 00:27:57 +0100 |
commit | 0a3f00ba83644830b61a6881d1363c2ee2951386 (patch) | |
tree | f4674c9c70851b8c9dc98ff177e7bac82af3da26 /crawl-ref/source/cloud.h | |
parent | b7777b1bcda86ff040a584ad22e520245947765c (diff) | |
download | crawl-ref-0a3f00ba83644830b61a6881d1363c2ee2951386.tar.gz crawl-ref-0a3f00ba83644830b61a6881d1363c2ee2951386.zip |
The Tornado spell, first stab.
There's no separate cloud type yet (I want greyish but not blocking LOS ones),
and moving monsters/items is not implemented yet.
Pushing so people can suggest an improvement to visual effects which suck
currently.
Diffstat (limited to 'crawl-ref/source/cloud.h')
-rw-r--r-- | crawl-ref/source/cloud.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/cloud.h b/crawl-ref/source/cloud.h index ae55503e4f..ea532b285b 100644 --- a/crawl-ref/source/cloud.h +++ b/crawl-ref/source/cloud.h @@ -34,6 +34,7 @@ void delete_cloud(int cloud); void delete_cloud_at(coord_def p); void move_cloud(int cloud, const coord_def& newpos); void move_cloud_to(coord_def src, coord_def dest); +void swap_clouds(coord_def p1, coord_def p2); void check_place_cloud(cloud_type cl_type, const coord_def& p, int lifetime, kill_category whose, int spread_rate = -1, |