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authorAdam Borowski <kilobyte@angband.pl>2010-11-12 00:27:57 +0100
committerAdam Borowski <kilobyte@angband.pl>2010-11-12 00:27:57 +0100
commit0a3f00ba83644830b61a6881d1363c2ee2951386 (patch)
treef4674c9c70851b8c9dc98ff177e7bac82af3da26 /crawl-ref/source/cloud.h
parentb7777b1bcda86ff040a584ad22e520245947765c (diff)
downloadcrawl-ref-0a3f00ba83644830b61a6881d1363c2ee2951386.tar.gz
crawl-ref-0a3f00ba83644830b61a6881d1363c2ee2951386.zip
The Tornado spell, first stab.
There's no separate cloud type yet (I want greyish but not blocking LOS ones), and moving monsters/items is not implemented yet. Pushing so people can suggest an improvement to visual effects which suck currently.
Diffstat (limited to 'crawl-ref/source/cloud.h')
-rw-r--r--crawl-ref/source/cloud.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/cloud.h b/crawl-ref/source/cloud.h
index ae55503e4f..ea532b285b 100644
--- a/crawl-ref/source/cloud.h
+++ b/crawl-ref/source/cloud.h
@@ -34,6 +34,7 @@ void delete_cloud(int cloud);
void delete_cloud_at(coord_def p);
void move_cloud(int cloud, const coord_def& newpos);
void move_cloud_to(coord_def src, coord_def dest);
+void swap_clouds(coord_def p1, coord_def p2);
void check_place_cloud(cloud_type cl_type, const coord_def& p, int lifetime,
kill_category whose, int spread_rate = -1,