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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2013-02-17 21:35:38 -0600
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2013-02-17 23:14:32 -0600
commitdbc77522b9efab96f0a6616d1cff8330451072f1 (patch)
tree7c87bdd864b4db2017c749c8bd28b24e919e09ab /crawl-ref/source/cloud.h
parent98ce8c58e33eedf6e8484accfc5b8f9bf43a556d (diff)
downloadcrawl-ref-dbc77522b9efab96f0a6616d1cff8330451072f1.tar.gz
crawl-ref-dbc77522b9efab96f0a6616d1cff8330451072f1.zip
Remove a lot of dead code left over from the now-gone Evaporate spell.
Also, rename the still-used BEAM_POTION_MEPHITIC entry to BEAM_MEPHITIC.
Diffstat (limited to 'crawl-ref/source/cloud.h')
-rw-r--r--crawl-ref/source/cloud.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/cloud.h b/crawl-ref/source/cloud.h
index ec1d90c555..ab596928b5 100644
--- a/crawl-ref/source/cloud.h
+++ b/crawl-ref/source/cloud.h
@@ -33,8 +33,6 @@ void manage_clouds(void);
bool is_opaque_cloud(int cloud_idx);
-cloud_type beam2cloud(beam_type flavour);
-
int resist_fraction(int resist, int bonus_res = 0);
int max_cloud_damage(cloud_type cl_type, int power = -1);
int actor_apply_cloud(actor *act);