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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-15 18:40:14 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-15 18:40:14 +0000 |
commit | 400f2b68e5b68aae60af8465a9f5a5f07b05e714 (patch) | |
tree | bc7507cc7a8cfa5351e4569f4eb1b6236778e16d /crawl-ref/source/clua.cc | |
parent | 2b03b7a4abe79bb22c4419bce69c7135bb1f0d2b (diff) | |
download | crawl-ref-400f2b68e5b68aae60af8465a9f5a5f07b05e714.tar.gz crawl-ref-400f2b68e5b68aae60af8465a9f5a5f07b05e714.zip |
Allow vampires to mutate when Satiated or higher, and make non-physical
mutations only apply at these hunger levels, too.
Differentiated mutations into physical (affecting a character's
appearance and stuff: scales, hooves, wings, ...) and internal
(resistances etc.). I guess this is what people usually refer to as
"cosmetic", which I think is an inaccurate description since it makes
it sound like they were completely superficial and had no real effect.
Here's a list of arbitrarily chosen "physical" mutations:
* tough skin, all scales, and fur
* strong/clever/agile, and weak/dopey/clumsy
* deformed
* strong but stiff, and flexible but weak
* frail, and robust
* claws, fangs, hooves, talons, and horns
* stinger, wings
* blue/green marks
Mutations currently not applying are still listed on the 'A' screen,
though in darkgrey and in (brackets).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4246 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/clua.cc')
-rw-r--r-- | crawl-ref/source/clua.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/clua.cc b/crawl-ref/source/clua.cc index 2ed6af6dd4..4bd14e1708 100644 --- a/crawl-ref/source/clua.cc +++ b/crawl-ref/source/clua.cc @@ -745,7 +745,7 @@ LUARET1(you_res_statdrain, number, player_sust_abil(false)) LUARET1(you_res_mutation, number, wearing_amulet(AMU_RESIST_MUTATION, false)) LUARET1(you_res_slowing, number, wearing_amulet(AMU_RESIST_SLOW, false)) LUARET1(you_gourmand, boolean, wearing_amulet(AMU_THE_GOURMAND, false)) -LUARET1(you_saprovorous, number, you.mutation[MUT_SAPROVOROUS]) +LUARET1(you_saprovorous, number, player_mutation_level(MUT_SAPROVOROUS)) LUARET1(you_levitating, boolean, you.flight_mode() == FL_LEVITATE) LUARET1(you_flying, boolean, you.flight_mode() == FL_FLY) LUARET1(you_transform, string, transform_name()) |