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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-08-24 11:39:43 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-08-24 11:39:43 +0000 |
commit | cb76f80426af8941a42b7346aacba92529e41338 (patch) | |
tree | ae73182eb6be8c941aaef6683c5a539124b83552 /crawl-ref/source/clua.cc | |
parent | a42cf252322e22af17e24e3f5e8f2f7a35cc0bd7 (diff) | |
download | crawl-ref-cb76f80426af8941a42b7346aacba92529e41338.tar.gz crawl-ref-cb76f80426af8941a42b7346aacba92529e41338.zip |
Finally fixed pickup.lua to work as intended (I hope).
Other small changes:
- default yesno for renouncing religion to 'n'
- plants and fungi aren't "interesting", even when OOD
- added WIZ designator to listed saved characters
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2031 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/clua.cc')
-rw-r--r-- | crawl-ref/source/clua.cc | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/crawl-ref/source/clua.cc b/crawl-ref/source/clua.cc index f6f9c07f2f..85e73b20df 100644 --- a/crawl-ref/source/clua.cc +++ b/crawl-ref/source/clua.cc @@ -1180,12 +1180,18 @@ static int l_item_subtype(lua_State *ls) { if (item->sub_type == POT_BLOOD) s = "blood"; - else if (item->sub_type == POT_BERSERK_RAGE) - s = "berserk"; else if (item->sub_type == POT_WATER) s = "water"; else if (item->sub_type == POT_PORRIDGE) s = "porridge"; + else if (item->sub_type == POT_BERSERK_RAGE) + s = "berserk"; + else if (item->sub_type == POT_GAIN_STRENGTH + || item->sub_type == POT_GAIN_DEXTERITY + || item->sub_type == POT_GAIN_INTELLIGENCE) + s = "gain ability"; + else if (item->sub_type == POT_CURE_MUTATION) + s = "cure mutation"; } if (s) @@ -1207,11 +1213,13 @@ static int l_item_potion_type(lua_State *ls) { LUA_ITEM(item, 1); int val = 99; - + if (item && item->base_type == OBJ_POTIONS) { if (!item_type_known(*item)) + { val = 0; + } else { switch(item->sub_type) @@ -1221,15 +1229,11 @@ static int l_item_potion_type(lua_State *ls) case POT_HEAL_WOUNDS: case POT_SPEED: case POT_MIGHT: - case POT_GAIN_STRENGTH: - case POT_GAIN_DEXTERITY: - case POT_GAIN_INTELLIGENCE: case POT_LEVITATION: case POT_INVISIBILITY: case POT_EXPERIENCE: case POT_MAGIC: case POT_RESTORE_ABILITIES: - case POT_CURE_MUTATION: case POT_RESISTANCE: val = 1; break; @@ -1247,10 +1251,16 @@ static int l_item_potion_type(lua_State *ls) break; // need more refined handling: - case POT_BERSERK_RAGE: + // for eating habits case POT_BLOOD: case POT_WATER: case POT_PORRIDGE: + // for undead + case POT_BERSERK_RAGE: + case POT_GAIN_STRENGTH: + case POT_GAIN_DEXTERITY: + case POT_GAIN_INTELLIGENCE: + case POT_CURE_MUTATION: default: val = 3; } |