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authorPete Hurst <pete@streamuniverse.tv>2013-05-05 06:54:23 +0100
committerPete Hurst <pete@streamuniverse.tv>2013-05-05 06:54:23 +0100
commit52a7a68afd6919799c384a14b2fedf3caebed887 (patch)
tree7e0a385225fd0fac844d39a9b8c18ddd9723f4ec /crawl-ref/source/cluautil.h
parent81829c9d51b11be8d7628b1d9880a1c0407274c9 (diff)
downloadcrawl-ref-52a7a68afd6919799c384a14b2fedf3caebed887.tar.gz
crawl-ref-52a7a68afd6919799c384a14b2fedf3caebed887.zip
Allow specifying layout_chaotic_city material type from Lua
Previously this couldn't be done so materials would be random in Dis.
Diffstat (limited to 'crawl-ref/source/cluautil.h')
-rw-r--r--crawl-ref/source/cluautil.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/cluautil.h b/crawl-ref/source/cluautil.h
index 66570149eb..e7d03813c7 100644
--- a/crawl-ref/source/cluautil.h
+++ b/crawl-ref/source/cluautil.h
@@ -142,7 +142,8 @@ void push_monster(lua_State *ls, monster* mons);
void clua_push_item(lua_State *ls, item_def *item);
item_def *clua_get_item(lua_State *ls, int ndx);
void lua_push_floor_items(lua_State *ls, int link);
-dungeon_feature_type check_lua_feature(lua_State *ls, int idx);
+dungeon_feature_type check_lua_feature(lua_State *ls, int idx,
+ bool optional = false);
tileidx_t get_tile_idx(lua_State *ls, int arg);
level_id dlua_level_id(lua_State *ls, int ndx);
void push_item(lua_State *ls, item_def *item);