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author | Pete Hurst <pete@streamuniverse.tv> | 2013-05-05 06:54:23 +0100 |
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committer | Pete Hurst <pete@streamuniverse.tv> | 2013-05-05 06:54:23 +0100 |
commit | 52a7a68afd6919799c384a14b2fedf3caebed887 (patch) | |
tree | 7e0a385225fd0fac844d39a9b8c18ddd9723f4ec /crawl-ref/source/cluautil.h | |
parent | 81829c9d51b11be8d7628b1d9880a1c0407274c9 (diff) | |
download | crawl-ref-52a7a68afd6919799c384a14b2fedf3caebed887.tar.gz crawl-ref-52a7a68afd6919799c384a14b2fedf3caebed887.zip |
Allow specifying layout_chaotic_city material type from Lua
Previously this couldn't be done so materials would be random in Dis.
Diffstat (limited to 'crawl-ref/source/cluautil.h')
-rw-r--r-- | crawl-ref/source/cluautil.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/cluautil.h b/crawl-ref/source/cluautil.h index 66570149eb..e7d03813c7 100644 --- a/crawl-ref/source/cluautil.h +++ b/crawl-ref/source/cluautil.h @@ -142,7 +142,8 @@ void push_monster(lua_State *ls, monster* mons); void clua_push_item(lua_State *ls, item_def *item); item_def *clua_get_item(lua_State *ls, int ndx); void lua_push_floor_items(lua_State *ls, int link); -dungeon_feature_type check_lua_feature(lua_State *ls, int idx); +dungeon_feature_type check_lua_feature(lua_State *ls, int idx, + bool optional = false); tileidx_t get_tile_idx(lua_State *ls, int arg); level_id dlua_level_id(lua_State *ls, int ndx); void push_item(lua_State *ls, item_def *item); |