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authorAdam Borowski <kilobyte@angband.pl>2013-10-06 17:22:40 +0200
committerAdam Borowski <kilobyte@angband.pl>2013-10-06 17:32:13 +0200
commit1758c0df4ec8891c0f4714d2bfda0dd668fff9c9 (patch)
tree325d1eb77ce5614d2832c6f534318f33192a14b7 /crawl-ref/source/colour.cc
parentba44991f064c3db2626e787dc95d0719877c89b0 (diff)
downloadcrawl-ref-1758c0df4ec8891c0f4714d2bfda0dd668fff9c9.tar.gz
crawl-ref-1758c0df4ec8891c0f4714d2bfda0dd668fff9c9.zip
Use random3() for colour flicker and tile animations.
These get called a different number of times if the window size changes, breaking reprocibility of games with the same random seed.
Diffstat (limited to 'crawl-ref/source/colour.cc')
-rw-r--r--crawl-ref/source/colour.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/colour.cc b/crawl-ref/source/colour.cc
index 3d9a7a44a8..f128afe716 100644
--- a/crawl-ref/source/colour.cc
+++ b/crawl-ref/source/colour.cc
@@ -45,7 +45,7 @@ protected:
int element_colour_calc::rand(bool non_random)
{
- return non_random ? 0 : random2(120);
+ return non_random ? 0 : random3(120);
}
int element_colour_calc::get(const coord_def& loc, bool non_random)