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author | Adam Borowski <kilobyte@angband.pl> | 2011-01-05 12:23:16 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-01-05 12:39:15 +0100 |
commit | 367b202b133085d8af7ccaace96953a0fb5ebe17 (patch) | |
tree | 63414848da026ef6dcff147291ec5523e76d6376 /crawl-ref/source/colour.h | |
parent | 943bb48f6f3bd8e26be1f567214ab76810b926fb (diff) | |
download | crawl-ref-367b202b133085d8af7ccaace96953a0fb5ebe17.tar.gz crawl-ref-367b202b133085d8af7ccaace96953a0fb5ebe17.zip |
Split trees into trees-on-land and trees-on-water.
This gets rid of the hacks where the same tree would turn to either floor or
shallow water depending on the branch it is in. Also, only a few methods of
destroying trees obeyed the water rule.
Diffstat (limited to 'crawl-ref/source/colour.h')
-rw-r--r-- | crawl-ref/source/colour.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/colour.h b/crawl-ref/source/colour.h index 3f58f82353..034c4aa23a 100644 --- a/crawl-ref/source/colour.h +++ b/crawl-ref/source/colour.h @@ -47,10 +47,11 @@ enum element_type ETC_BONE, // colour of bone ETC_ELVEN_BRICK, // colour of the walls in the Elven Halls ETC_WAVES, // cyan, with regularly occurring lightcyan waves - ETC_TREE, // colour of trees + ETC_TREE, // colour of trees on land ETC_RANDOM, // any colour (except BLACK) ETC_TORNADO, // twisting swirls of gray ETC_LIQUEFIED, // ripples of yellow and brown. + ETC_SWAMP_TREE, // colour of trees on water ETC_FIRST_LUA = 96, // colour indices have to be <128 }; |