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authorAdam Borowski <kilobyte@angband.pl>2011-12-27 14:25:41 +0100
committerAdam Borowski <kilobyte@angband.pl>2011-12-27 14:54:41 +0100
commite3fa086cb21dd4ea0416ac2ae657df5e39547bca (patch)
tree0003d02a632059d05be1f593e40f7b73cbf5ff78 /crawl-ref/source/colour.h
parent9f0e7f371c1fd151bc15c804e0f94417014ba65e (diff)
downloadcrawl-ref-e3fa086cb21dd4ea0416ac2ae657df5e39547bca.tar.gz
crawl-ref-e3fa086cb21dd4ea0416ac2ae657df5e39547bca.zip
Use a regular elemental colour rather than recolouring hacks for subtractors.
It'd be nice to have a flowing rainbow tile as well.
Diffstat (limited to 'crawl-ref/source/colour.h')
-rw-r--r--crawl-ref/source/colour.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/colour.h b/crawl-ref/source/colour.h
index b5c17248da..8635cfec8f 100644
--- a/crawl-ref/source/colour.h
+++ b/crawl-ref/source/colour.h
@@ -60,6 +60,7 @@ enum element_type
ETC_LIQUEFIED, // ripples of yellow and brown.
ETC_SWAMP_TREE, // colour of trees on water
ETC_ORB_GLOW, // halo coming from the Orb of Zot
+ ETC_SUBTRACTOR, // subtractor snakes
ETC_DISCO = 96,
ETC_FIRST_LUA = ETC_DISCO, // colour indices have to be <128