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authorShmuale Mark <shm.mark@gmail.com>2014-06-12 10:57:06 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-06-12 10:57:06 -0400
commitba3409b66cc051ae155dc79646f8cb958c4b1152 (patch)
treecb2215c4f9686174cbfd439028c68b0b73003156 /crawl-ref/source/command.h
parent0f8d0247443b40339d0a74fb722f003ed6e5c0ee (diff)
downloadcrawl-ref-ba3409b66cc051ae155dc79646f8cb958c4b1152.tar.gz
crawl-ref-ba3409b66cc051ae155dc79646f8cb958c4b1152.zip
New command: show weapons in viewport.
If a monster has a weapon, and you press ctrl-t (by default), you will see, instead of its normal glyph, the glyph for the weapon it is holding. Since this information is already available with 'x' and even more easily in tiles, it's just an interface improvement, and as far as I can tell in my tests there is no information leaked.
Diffstat (limited to 'crawl-ref/source/command.h')
-rw-r--r--crawl-ref/source/command.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/command.h b/crawl-ref/source/command.h
index b4b69869e4..d577e9b95e 100644
--- a/crawl-ref/source/command.h
+++ b/crawl-ref/source/command.h
@@ -14,6 +14,7 @@ void list_jewellery();
void swap_inv_slots(int slot1, int slot2, bool verbose);
void toggle_viewport_monster_hp();
+void toggle_viewport_weapons();
void show_levelmap_help();
void show_pickup_menu_help();
void show_known_menu_help();