summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/coord.h
diff options
context:
space:
mode:
authorRaphael Langella <raphael.langella@gmail.com>2012-09-15 23:24:07 +0200
committerRaphael Langella <raphael.langella@gmail.com>2012-09-15 23:24:29 +0200
commitd66b1aea3f269e2140d79b5d32f7174694f5fb92 (patch)
tree5b514bbd4dda3974dbcf66607a5a662c628be36e /crawl-ref/source/coord.h
parent3fab5e45499609b4aeb6150ad2dda39305a740fe (diff)
downloadcrawl-ref-d66b1aea3f269e2140d79b5d32f7174694f5fb92.tar.gz
crawl-ref-d66b1aea3f269e2140d79b5d32f7174694f5fb92.zip
Cleave effect for Axes.
* Additional targets are acquired by rotating from the main target in both directions but no more than 3 cells. Solid features block cleaving. On open grounds, it attacks 7 cells (all but the opposite one from the main target). A single wall on the side can block one or two targets since it doesn't go all around. * Additional attacks do 75% damage. Main target still takes full damage. * Allies don't block cleaving and are not harmed by it unless attacker is confused. * Monsters wielding axes get cleaving too. * Broad axe, battleaxe and executioner's axe base damage is reduced by 1. More nerfing might be needed for the latter 2. * Cleaving works when attacking empty spaces (useful against invisible monsters) * Monsters dual wielding axes should work. Thanks to LexAckson for helping with this implementation (especially rotate_adjacent).
Diffstat (limited to 'crawl-ref/source/coord.h')
-rw-r--r--crawl-ref/source/coord.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/coord.h b/crawl-ref/source/coord.h
index 948e1403c6..7ba6b25b1c 100644
--- a/crawl-ref/source/coord.h
+++ b/crawl-ref/source/coord.h
@@ -57,5 +57,6 @@ bool adjacent(const coord_def& p1, const coord_def& p2);
coord_def player2grid(const coord_def& pc);
coord_def grid2player(const coord_def& pc);
+coord_def rotate_adjacent(coord_def vector, int direction);
#endif